kopia lustrzana https://github.com/Jean-MarcHarvengt/MCUME
82 wiersze
1.6 KiB
C
82 wiersze
1.6 KiB
C
//
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// Copyright(C) 2005-2014 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// DESCRIPTION:
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// Exit text-mode ENDOOM screen.
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//
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#include <stdio.h>
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#include <string.h>
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#include "config.h"
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#include "doomtype.h"
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#include "i_video.h"
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#ifdef ORIGCODE
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#include "txt_main.h"
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#endif
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#define ENDOOM_W 80
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#define ENDOOM_H 25
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//
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// Displays the text mode ending screen after the game quits
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//
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void I_Endoom(byte *endoom_data)
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{
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#ifdef ORIGCODE
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unsigned char *screendata;
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int y;
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int indent;
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// Set up text mode screen
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TXT_Init();
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I_InitWindowTitle();
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I_InitWindowIcon();
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// Write the data to the screen memory
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screendata = TXT_GetScreenData();
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indent = (ENDOOM_W - TXT_SCREEN_W) / 2;
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for (y=0; y<TXT_SCREEN_H; ++y)
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{
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memcpy(screendata + (y * TXT_SCREEN_W * 2),
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endoom_data + (y * ENDOOM_W + indent) * 2,
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TXT_SCREEN_W * 2);
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}
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// Wait for a keypress
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while (true)
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{
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TXT_UpdateScreen();
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if (TXT_GetChar() > 0)
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{
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break;
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}
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TXT_Sleep(0);
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}
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// Shut down text mode screen
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TXT_Shutdown();
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#endif
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}
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