MCUME/MCUME_teensy/teensyspeccy/AY8910.c

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9.7 KiB
C

/** EMULib Emulation Library *********************************/
/** **/
/** AY8910.c **/
/** **/
/** This file contains emulation for the AY8910 sound chip **/
/** produced by General Instruments, Yamaha, etc. See **/
/** AY8910.h for declarations. **/
/** **/
/** Copyright (C) Marat Fayzullin 1996-2014 **/
/** You are not allowed to distribute this software **/
/** commercially. Please, notify me, if you make any **/
/** changes to this file. **/
/*************************************************************/
#include "AY8910.h"
#include "emuapi.h"
#include <string.h>
static const unsigned char Envelopes[16][32] =
{
{ 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0 },
{ 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 },
{ 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15 },
{ 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 },
{ 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15 },
{ 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0 },
{ 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }
};
static const int Volumes[16] =
{ 0,1,2,4,6,8,11,16,23,32,45,64,90,128,180,255 };
//{ 0,16,33,50,67,84,101,118,135,152,169,186,203,220,237,254 };
/** Reset8910() **********************************************/
/** Reset the sound chip and use sound channels from the **/
/** one given in First. **/
/*************************************************************/
void Reset8910(register AY8910 *D,int ClockHz,int First)
{
static byte RegInit[16] =
{
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFD,
0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0x00
};
int J;
/* Reset state */
memcpy(D->R,RegInit,sizeof(D->R));
D->EPhase = 0;
D->Clock = ClockHz>>4;
D->First = First;
D->Sync = AY8910_ASYNC;
D->Changed = 0x00;
D->EPeriod = 0;
D->ECount = 0;
D->Latch = 0x00;
/* Set sound types */
//SetSound(0+First,SND_MELODIC);
//SetSound(1+First,SND_MELODIC);
//SetSound(2+First,SND_MELODIC);
//SetSound(3+First,SND_NOISE);
//SetSound(4+First,SND_NOISE);
//SetSound(5+First,SND_NOISE);
/* Silence all channels */
for(J=0;J<AY8910_CHANNELS;J++)
{
D->Freq[J]=D->Volume[J]=0;
#if HAS_SND
emu_sndPlaySound(J+First, 0, 0);
#endif
//Sound(J+First,0,0);
}
}
/** WrCtrl8910() *********************************************/
/** Write a value V to the PSG Control Port. **/
/*************************************************************/
void WrCtrl8910(AY8910 *D,byte V)
{
D->Latch=V&0x0F;
}
/** WrData8910() *********************************************/
/** Write a value V to the PSG Data Port. **/
/*************************************************************/
void WrData8910(AY8910 *D,byte V)
{
Write8910(D,D->Latch,V);
}
/** RdData8910() *********************************************/
/** Read a value from the PSG Data Port. **/
/*************************************************************/
byte RdData8910(AY8910 *D)
{
return(D->R[D->Latch]);
}
/** Write8910() **********************************************/
/** Call this function to output a value V into the sound **/
/** chip. **/
/*************************************************************/
void Write8910(register AY8910 *D,register byte R,register byte V)
{
register int J,I;
switch(R)
{
case 1:
case 3:
case 5:
V&=0x0F;
/* Fall through */
case 0:
case 2:
case 4:
/* Write value */
D->R[R]=V;
/* Exit if the channel is silenced */
if(D->R[7]&(1<<(R>>1))) return;
/* Go to the first register in the pair */
R&=0xFE;
/* Compute frequency */
J=((int)(D->R[R+1]&0x0F)<<8)+D->R[R];
/* Compute channel number */
R>>=1;
/* Assign frequency */
D->Freq[R]=D->Clock/(J? J:0x1000);
/* Compute changed channels mask */
D->Changed|=1<<R;
break;
case 6:
/* Write value */
D->R[6]=V&=0x1F;
/* Exit if noise channels are silenced */
if(!(~D->R[7]&0x38)) return;
/* Compute and assign noise frequency */
/* Shouldn't do <<2, but need to keep frequency down */
J=D->Clock/((V&0x1F? (V&0x1F):0x20)<<2);
if(!(D->R[7]&0x08)) D->Freq[3]=J;
if(!(D->R[7]&0x10)) D->Freq[4]=J;
if(!(D->R[7]&0x20)) D->Freq[5]=J;
/* Compute changed channels mask */
D->Changed|=0x38&~D->R[7];
break;
case 7:
/* Find changed channels */
R=(V^D->R[7])&0x3F;
D->Changed|=R;
/* Write value */
D->R[7]=V;
/* Update frequencies */
for(J=0;R&&(J<AY8910_CHANNELS);J++,R>>=1,V>>=1)
if(R&1)
{
if(V&1) D->Freq[J]=0;
else if(J<3)
{
I=((int)(D->R[J*2+1]&0x0F)<<8)+D->R[J*2];
D->Freq[J]=D->Clock/(I? I:0x1000);
}
else
{
/* Shouldn't do <<2, but need to keep frequency down */
I=D->R[6]&0x1F;
D->Freq[J]=D->Clock/((I? I:0x20)<<2);
}
}
break;
case 8:
case 9:
case 10:
/* Write value */
D->R[R]=V&=0x1F;
/* Compute channel number */
R-=8;
/* Compute and assign new volume */
J=Volumes[V&0x10? Envelopes[D->R[13]&0x0F][D->EPhase]:(V&0x0F)];
D->Volume[R]=J;
D->Volume[R+3]=(J+1)>>1;
/* Compute changed channels mask */
D->Changed|=(0x09<<R)&~D->R[7];
break;
case 11:
case 12:
/* Write value */
D->R[R]=V;
/* Compute envelope period (why not <<4?) */
J=((int)D->R[12]<<8)+D->R[11];
D->EPeriod=1000*(J? J:0x10000)/D->Clock;
/* No channels changed */
return;
case 13:
/* Write value */
D->R[R]=V&=0x0F;
/* Reset envelope */
D->ECount = 0;
D->EPhase = 0;
for(J=0;J<AY8910_CHANNELS/2;++J)
if(D->R[J+8]&0x10)
{
I = Volumes[Envelopes[V][0]];
D->Volume[J] = I;
D->Volume[J+3] = (I+1)>>1;
D->Changed |= (0x09<<J)&~D->R[7];
}
break;
case 14:
case 15:
/* Write value */
D->R[R]=V;
/* No channels changed */
return;
default:
/* Wrong register, do nothing */
return;
}
/* For asynchronous mode, make Sound() calls right away */
if(!D->Sync&&D->Changed) Sync8910(D,AY8910_FLUSH);
}
/** Loop8910() ***********************************************/
/** Call this function periodically to update volume **/
/** envelopes. Use mS to pass the time since the last call **/
/** of Loop8910() in milliseconds. **/
/*************************************************************/
void Loop8910(register AY8910 *D,int mS)
{
register int J,I;
/* Exit if no envelope running */
if(!D->EPeriod) return;
/* Count milliseconds */
D->ECount += mS;
if(D->ECount<D->EPeriod) return;
/* Count steps */
J = D->ECount/D->EPeriod;
D->ECount -= J*D->EPeriod;
/* Count phases */
D->EPhase += J;
if(D->EPhase>31)
D->EPhase = (D->R[13]&0x09)==0x08? (D->EPhase&0x1F):31;
/* Set envelope volumes for relevant channels */
for(I=0;I<3;++I)
if(D->R[I+8]&0x10)
{
J = Volumes[Envelopes[D->R[13]&0x0F][D->EPhase]];
D->Volume[I] = J;
D->Volume[I+3] = (J+1)>>1;
D->Changed |= (0x09<<I)&~D->R[7];
}
/* For asynchronous mode, make Sound() calls right away */
if(!D->Sync&&D->Changed) Sync8910(D,AY8910_FLUSH);
}
/** Sync8910() ***********************************************/
/** Flush all accumulated changes by issuing Sound() calls **/
/** and set the synchronization on/off. The second argument **/
/** should be AY8910_SYNC/AY8910_ASYNC to set/reset sync, **/
/** or AY8910_FLUSH to leave sync mode as it is. To emulate **/
/** noise channels with MIDI drums, OR second argument with **/
/** AY8910_DRUMS. **/
/*************************************************************/
void Sync8910(register AY8910 *D,register byte Sync)
{
register int J,I;
/* Hit MIDI drums for noise channels, if requested */
if(Sync&AY8910_DRUMS)
{
Sync&=~AY8910_DRUMS;
J = (D->Freq[3]? D->Volume[3]:0)
+ (D->Freq[4]? D->Volume[4]:0)
+ (D->Freq[5]? D->Volume[5]:0);
if(J) {
//Drum(DRM_MIDI|28,(J+2)/3);
}
}
if(Sync!=AY8910_FLUSH) D->Sync=Sync;
for(J=0,I=D->Changed;I&&(J<AY8910_CHANNELS);J++,I>>=1)
if(I&1) {
#if HAS_SND
emu_sndPlaySound(J+D->First, D->Volume[J], D->Freq[J]);
#endif
//Sound(J+D->First,D->Freq[J],D->Volume[J]);
}
D->Changed=0x00;
}