MCUME/MCUME_teensy/teensygen/vdp.c

558 wiersze
17 KiB
C

#include "shared.h"
#include "vcnt.h"
#include "hcnt.h"
#include "hvc.h"
/* Pack and unpack CRAM data */
#define PACK_CRAM(d) ((((d)&0xE00)>>9)|(((d)&0x0E0)>>2)|(((d)&0x00E)<<5))
#define UNPACK_CRAM(d) ((((d)&0x1C0)>>5)|((d)&0x038)<<2|(((d)&0x007)<<9))
/* Mark a pattern as dirty */
#define MARK_BG_DIRTY(addr) \
{ \
int name = (addr >> 5) & 0x7FF; \
if(bg_name_dirty[name] == 0) \
{ \
bg_name_list[bg_list_index] = name; \
bg_list_index += 1; \
} \
bg_name_dirty[name] |= (1 << ((addr >> 2) & 0x07)); \
}
/* Tables that define the playfield layout */
uint8 shift_table[] = {6, 7, 0, 8};
uint8 col_mask_table[] = {0x1F, 0x3F, 0x1F, 0x7F};
uint16 row_mask_table[] = {0x0FF, 0x1FF, 0x2FF, 0x3FF};
uint32 y_mask_table[] = {0x1FC0, 0x1FC0, 0x1F80, 0x1F00};
uint8 sat[0x400]; /* Internal copy of sprite attribute table */
//uint8 vram[0x10000]; /* Video RAM (64Kx8) */
uint8 cram[0x80]; /* On-chip color RAM (64x9) */
uint8 vsram[0x80]; /* On-chip vertical scroll RAM (40x11) */
uint8 reg[0x20]; /* Internal VDP registers (23x8) */
uint16 addr; /* Address register */
uint16 addr_latch; /* Latched A15, A14 of address */
uint8 code; /* Code register */
uint8 pending; /* Pending write flag */
uint16 buffer; /* Read buffer */
uint16 status; /* VDP status flags */
uint16 ntab; /* Name table A base address */
uint16 ntbb; /* Name table B base address */
uint16 ntwb; /* Name table W base address */
uint16 satb; /* Sprite attribute table base address */
uint16 hscb; /* Horizontal scroll table base address */
uint16 sat_base_mask; /* Base bits of SAT */
uint16 sat_addr_mask; /* Index bits of SAT */
uint8 is_color_dirty; /* 1= One or more colors have changed */
uint8 color_dirty[0x40]; /* 1= This color is dirty */
uint8 border; /* Border color index */
uint8 is_border_dirty; /* 1= The border color has changed */
//uint8 bg_name_dirty[0x800]; /* 1= This pattern is dirty */
//uint16 bg_name_list[0x800]; /* List of modified pattern indices */
uint16 bg_list_index; /* # of modified patterns in list */
//uint8 bg_pattern_cache[0x80000];/* Cached and flipped patterns */
uint8 playfield_shift; /* Width of planes A, B (in bits) */
uint8 playfield_col_mask; /* Vertical scroll mask */
uint16 playfield_row_mask; /* Horizontal scroll mask */
uint32 y_mask; /* Name table Y-index bits mask */
int hint_pending; /* 0= Line interrupt is pending */
int vint_pending; /* 1= Frame interrupt is pending */
int counter; /* Raster counter */
int dma_fill; /* 1= DMA fill has been requested */
int im2_flag; /* 1= Interlace mode 2 is being used */
int frame_end; /* End-of-frame (IRQ line) */
int v_counter; /* VDP scan line counter */
int v_update; /* 1= VC was updated by a ctrl or HV read */
void (*color_update)(int index, uint16 data);
/*--------------------------------------------------------------------------*/
/* Init, reset, shutdown functions */
/*--------------------------------------------------------------------------*/
void vdp_init(void)
{
}
void vdp_reset(void)
{
memset(sat, 0, sizeof(sat));
memset(vram, 0, VRAM_SIZE);
memset(cram, 0, sizeof(cram));
memset(vsram, 0, sizeof(vsram));
memset(reg, 0, sizeof(reg));
addr = addr_latch = code = pending = buffer = status = 0;
ntab = ntbb = ntwb = satb = hscb = 0;
sat_base_mask = 0xFE00;
sat_addr_mask = 0x01FF;
/* Mark all colors as dirty to force a palette update */
is_color_dirty = 1;
memset(color_dirty, 1, 0x40);
border = 0x00;
is_border_dirty = 1;
memset(bg_name_dirty, 0, BGNAMEDIRTY_SIZE);
memset(bg_name_list, 0, BGNAME_SIZE);
bg_list_index = 0;
memset(bg_pattern_cache, 0, BGPATTERN_CACH_SIZE);
playfield_shift = 6;
playfield_col_mask = 0x1F;
playfield_row_mask = 0x0FF;
y_mask = 0x1FC0;
hint_pending = vint_pending = 0;
counter = 0;
frame_end = 0xE0;
v_counter = v_update = 0;
/* Initialize viewport */
gbitmap.viewport.x = 0x20;
gbitmap.viewport.y = 0x20;
gbitmap.viewport.w = 256;
gbitmap.viewport.h = 224;
gbitmap.viewport.oh = 256;
gbitmap.viewport.ow = 224;
gbitmap.viewport.changed = 1;
}
void vdp_shutdown(void)
{
}
/*--------------------------------------------------------------------------*/
/* Memory access functions */
/*--------------------------------------------------------------------------*/
void vdp_ctrl_w(uint16 data)
{
if(pending == 0)
{
if((data & 0xC000) == 0x8000)
{
uint8 r = (data >> 8) & 0x1F;
uint8 d = (data >> 0) & 0xFF;
vdp_reg_w(r, d);
}
else
{
pending = 1;
}
addr = ((addr_latch & 0xC000) | (data & 0x3FFF)) & 0xFFFF;
code = ((code & 0x3C) | ((data >> 14) & 0x03)) & 0x3F;
}
else
{
/* Clear pending flag */
pending = 0;
/* Update address and code registers */
addr = ((addr & 0x3FFF) | ((data & 3) << 14)) & 0xFFFF;
code = ((code & 0x03) | ((data >> 2) & 0x3C)) & 0x3F;
/* Save address bits A15 and A14 */
addr_latch = (addr & 0xC000);
if((code & 0x20) && (reg[1] & 0x10))
{
switch(reg[23] & 0xC0)
{
case 0x00: /* V bus to VDP DMA */
case 0x40: /* V bus to VDP DMA */
dma_vbus();
break;
case 0x80: /* VRAM fill */
dma_fill = 1;
break;
case 0xC0: /* VRAM copy */
dma_copy();
break;
}
}
}
}
uint16 vdp_ctrl_r(void)
{
#if 0
int cycles = m68k_cycles_run();
uint16 temp = status;
/* Clear pending flag */
pending = 0;
/* VBlank flag is set when the screen is disabled */
if((reg[1] & 0x40) == 0x00)
{
temp |= 0x0008;
}
/* Clear collision flag on reads */
status &= ~0x0020;
/* Set HBlank flag based on H counter */
if(reg[12] & 1)
{
int hc = cycle2hc40[(cycles % 487)];
if((hc >= 0xB6) && (hc <= 0xFF)) temp |= 0x0004;
}
else
{
int hc = cycle2hc32[(cycles % 487)];
if((hc >= 0x93) && (hc <= 0xFF)) temp |= 0x0004;
}
/* Flag FIFO as empty */
temp |= 0x0200;
/* Clear unused bits */
temp &= 0x03FF;
return (temp);
#else
uint16 temp = (0x4e71 & 0xFC00);
pending = 0;
status &= ~0x0020; // clear sprite hit flag on reads
status |= 0x0200; // fifo empty
status ^= 0x0004; /* hack (red zone) */
temp |= (status & 0x03BF); // clear spr over
return (temp);
#endif
}
void vdp_data_w(uint16 data)
{
/* Clear pending flag */
pending = 0;
switch(code & 0x0F)
{
case 0x01: /* VRAM */
/* Byte-swap data if A0 is set */
if(addr & 1) data = (data >> 8) | (data << 8);
/* Copy SAT data to the internal SAT */
if((addr & sat_base_mask) == satb)
{
*(uint16 *)&sat[addr & sat_addr_mask] = data;
}
/* Only write unique data to VRAM */
if(data != *(uint16 *)&vram[addr & 0xFFFE])
{
/* Write data to VRAM */
*(uint16 *)&vram[addr & 0xFFFE] = data;
/* Update the pattern cache */
MARK_BG_DIRTY(addr);
}
break;
case 0x03: /* CRAM */
{
uint16 *p = (uint16 *)&cram[(addr & 0x7E)];
data &= 0x0EEE;
if(data != *p)
{
int index = (addr >> 1) & 0x3F;
*p = PACK_CRAM(data);
if((index & 0x0F) != 0x00)
{
color_dirty[index] = is_color_dirty = 1;
}
if(index == border)
{
is_border_dirty = 1;
if(color_update)
{
color_update(0x00, *p);
color_update(0x40, *p);
color_update(0x80, *p);
}
}
if(color_update) color_update(index, *p);
}
}
break;
case 0x05: /* VSRAM */
*(uint16 *)&vsram[(addr & 0x7E)] = data;
break;
}
/* Bump address register */
addr += reg[15];
if(dma_fill)
{
int length = (reg[20] << 8 | reg[19]) & 0xFFFF;
if(!length) length = 0x10000;
do {
vram[(addr & 0xFFFF)] = (data >> 8) & 0xFF;
MARK_BG_DIRTY(addr);
addr += reg[15];
} while(--length);
dma_fill = 0;
}
}
uint16 vdp_data_r(void)
{
uint16 temp = 0;
/* Clear pending flag */
pending = 0;
switch(code & 0x0F)
{
case 0x00: /* VRAM */
temp = *(uint16 *)&vram[(addr & 0xFFFE)];
break;
case 0x08: /* CRAM */
temp = *(uint16 *)&cram[(addr & 0x7E)];
temp = UNPACK_CRAM(temp);
break;
case 0x04: /* VSRAM */
temp = *(uint16 *)&vsram[(addr & 0x7E)];
break;
}
/* Bump address register */
addr += reg[15];
/* return data */
return (temp);
}
/*
The reg[] array is updated at the *end* of this function, so the new
register data can be compared with the previous data.
*/
void vdp_reg_w(uint8 r, uint8 d)
{
switch(r)
{
case 0x00: /* CTRL #1 */
if(hint_pending)
{
if(d & 0x10)
{
m68k_set_irq(4);
}
else
{
/* Cancel pending level 4 interrupt */
m68k_set_irq(0);
}
}
break;
case 0x01: /* CTRL #2 */
if(vint_pending)
{
if(d & 0x20)
{
m68k_set_irq(6);
}
else
{
/* Cancel pending level 6 interrupt */
m68k_set_irq(0);
}
}
/* Change the frame timing */
frame_end = (d & 8) ? 0xF0 : 0xE0;
/* Check if the viewport height has actually been changed */
if((reg[1] & 8) != (d & 8))
{
/* Update the height of the viewport */
gbitmap.viewport.oh = gbitmap.viewport.h;
gbitmap.viewport.h = (d & 8) ? 240 : 224;
gbitmap.viewport.changed = 1;
}
break;
case 0x02: /* NTAB */
ntab = (d << 10) & 0xE000;
break;
case 0x03: /* NTWB */
ntwb = (d << 10) & 0xF800;
if(reg[12] & 1) ntwb &= 0xF000;
break;
case 0x04: /* NTBB */
ntbb = (d << 13) & 0xE000;
break;
case 0x05: /* SATB */
sat_base_mask = (reg[12] & 1) ? 0xFC00 : 0xFE00;
sat_addr_mask = (reg[12] & 1) ? 0x03FF : 0x01FF;
satb = (d << 9) & sat_base_mask;
break;
case 0x07:
d &= 0x3F;
/* Check if the border color has actually changed */
if(border != d)
{
/* Mark the border color as modified */
border = d;
is_border_dirty = 1;
if(color_update)
{
color_update(0x00, *(uint16 *)&cram[(border << 1)]);
color_update(0x40, *(uint16 *)&cram[(border << 1)]);
color_update(0x80, *(uint16 *)&cram[(border << 1)]);
}
}
break;
case 0x0C:
/* Check if the viewport width has actually been changed */
if((reg[0x0C] & 1) != (d & 1))
{
/* Update the width of the viewport */
gbitmap.viewport.ow = gbitmap.viewport.w;
gbitmap.viewport.w = (d & 1) ? 320 : 256;
gbitmap.viewport.changed = 1;
}
/* See if the S/TE mode bit has changed */
if((reg[0x0C] & 8) != (d & 8))
{
int i;
reg[0x0C] = d;
/* Update colors */
if(color_update)
{
for(i = 0; i < 0x40; i += 1)
{
color_update(i, *(uint16 *)&cram[i << 1]);
}
color_update(0x00, *(uint16 *)&cram[border << 1]);
color_update(0x40, *(uint16 *)&cram[border << 1]);
color_update(0x80, *(uint16 *)&cram[border << 1]);
}
/* Flush palette */
is_color_dirty = is_border_dirty = 1;
memset(color_dirty, 1, 0x40);
}
/* Check interlace mode 2 setting */
im2_flag = ((d & 0x06) == 0x06) ? 1 : 0;
/* The following register updates check this value */
reg[0x0C] = d;
/* Update display-dependant registers */
vdp_reg_w(0x03, reg[0x03]);
vdp_reg_w(0x05, reg[0x05]);
break;
case 0x0D: /* HSCB */
hscb = (d << 10) & 0xFC00;
break;
case 0x10: /* Playfield size */
playfield_shift = shift_table[(d & 3)];
playfield_col_mask = col_mask_table[(d & 3)];
playfield_row_mask = row_mask_table[(d >> 4) & 3];
y_mask = y_mask_table[(d & 3)];
break;
}
/* Write new register value */
reg[r] = d;
}
uint16 vdp_hvc_r(void)
{
int cycles = m68k_cycles_run();
uint8 *hctab = (reg[12] & 1) ? cycle2hc40 : cycle2hc32;
int vc = vc28[v_counter];
int hc = hctab[(cycles % 487)];
return (vc << 8 | hc);
}
/*
VRAM to VRAM copy
Read byte from VRAM (source), write to VRAM (addr),
bump source and add r15 to addr.
- see how source addr is affected
(can it make high source byte inc?)
*/
void dma_copy(void)
{
int length = (reg[20] << 8 | reg[19]) & 0xFFFF;
int source = (reg[22] << 8 | reg[21]) & 0xFFFF;
if(!length) length = 0x10000;
do {
uint8 temp = vram[source];
vram[addr] = temp;
MARK_BG_DIRTY(addr);
source = (source + 1) & 0xFFFF;
addr = (addr + reg[15]) & 0xFFFF;
} while (--length);
reg[19] = (length >> 0) & 0xFF;
reg[20] = (length >> 8) & 0xFF;
}
void dma_vbus(void)
{
uint32 base, source = ((reg[23] & 0x7F) << 17 | reg[22] << 9 | reg[21] << 1) & 0xFFFFFE;
uint32 length = (reg[20] << 8 | reg[19]) & 0xFFFF;
if(!length) length = 0x10000;
base = source;
do {
uint16 temp = vdp_dma_r(source);
source += 2;
source = ((base & 0xFE0000) | (source & 0x1FFFF));
vdp_data_w(temp);
} while (--length);
reg[19] = (length >> 0) & 0xFF;
reg[20] = (length >> 8) & 0xFF;
reg[21] = (source >> 1) & 0xFF;
reg[22] = (source >> 9) & 0xFF;
reg[23] = (reg[23] & 0x80) | ((source >> 17) & 0x7F);
}
void vdp_test_w(uint16 value)
{
}