MCUME/MCUME_pico2/picogen/emucfg.h

60 wiersze
1.4 KiB
C

#ifndef EMUCFG_H
#define EMUCFG_H
#define PALETTE_SIZE 0
#define VID_FRAME_SKIP 0x0
#define TFT_VBUFFER_YCROP 0
#define SINGLELINE_RENDERING 1
#define CUSTOM_SND 1
//#define TIMER_REND 1
#define EXTRA_HEAP 0x10
#define FILEBROWSER
// Title: < >
#define TITLE " Genesis Emulator "
#define ROMSDIR "gen"
#define emu_Init(ROM) {gen_Init(); gen_Start(ROM);}
#define emu_Step(x) {gen_Step();}
#define emu_Input(x) {gen_Input(x);}
#ifdef KEYMAP_PRESENT
#ifdef PICO2ZX
const unsigned short key_map1[] = {
'1',0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0
};
const unsigned short key_map2[] = {
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0
};
const unsigned short key_map3[] = {
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0
};
const unsigned short matkeys[] = {
0x401,0x301,0x201,0x101,0x001,0x008,0x108,0x208,0x308,0x408,0x580, // row 1
0x402,0x302,0x202,0x102,0x002,0x010,0x110,0x210,0x310,0x410, // row 2
0x404,0x304,0x204,0x104,0x004,0x040,0x140,0x240,0x340,0x440, // row 3
0x420,0x320,0x220,0x120,0x020,0x080,0x180,0x280,0x380,0x480, // row 4
0x520,0x540,0x510,0x508,0x502,0x504 }; // cursor keys up, left, right, down, <<<, >>>
#endif
#endif
#endif