MCUME/MCUME_esp32/espspeccy/main/AudioPlaySystem.h

24 wiersze
485 B
C++

#ifndef audioplaysystem_h_
#define audioplaysystem_h_
#define DEFAULT_SAMPLESIZE 512 // 22050/50=443 samples per 20ms
#define DEFAULT_SAMPLERATE 22050
class AudioPlaySystem
{
public:
AudioPlaySystem(void) { begin(); }
void begin(void);
void setSampleParameters(float clockfreq, float samplerate);
void reset(void);
void start(void);
void stop(void);
bool isPlaying(void);
void sound(int C, int F, int V);
void buzz(int size, int val);
void step(void);
};
#endif