/* ** Nofrendo (c) 1998-2000 Matthew Conte (matt@conte.com) ** ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of version 2 of the GNU Library General ** Public License as published by the Free Software Foundation. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** Library General Public License for more details. To obtain a ** copy of the GNU Library General Public License, write to the Free ** Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ** ** Any permitted reproduction of these routines, in whole or in part, ** must bear this legend. ** ** ** vrcvisnd.h ** ** VRCVI (Konami MMC) sound hardware emulation header ** $Id: vrcvisnd.h,v 1.2 2001/04/27 14:37:11 neil Exp $ */ #ifndef _VRCVISND_H_ #define _VRCVISND_H_ #include "nes_apu.h" extern apuext_t vrcvi_ext; #endif /* _VRCVISND_H_ */ /* ** $Log: vrcvisnd.h,v $ ** Revision 1.2 2001/04/27 14:37:11 neil ** wheeee ** ** Revision 1.1 2001/04/27 12:54:40 neil ** blah ** ** Revision 1.1.1.1 2001/04/27 07:03:54 neil ** initial ** ** Revision 1.1 2000/10/24 12:20:00 matt ** changed directory structure ** ** Revision 1.10 2000/09/27 12:26:03 matt ** changed sound accumulators back to floats ** ** Revision 1.9 2000/09/15 13:38:40 matt ** changes for optimized apu core ** ** Revision 1.8 2000/07/17 01:52:31 matt ** made sure last line of all source files is a newline ** ** Revision 1.7 2000/06/20 04:06:16 matt ** migrated external sound definition to apu module ** ** Revision 1.6 2000/06/20 00:08:58 matt ** changed to driver based API ** ** Revision 1.5 2000/06/09 16:49:02 matt ** removed all floating point from sound generation ** ** Revision 1.4 2000/06/09 15:12:28 matt ** initial revision ** */