#ifndef audioplaysystem_h_ #define audioplaysystem_h_ #ifdef HAS_SND #include "platform_config.h" class AudioPlaySystem { public: AudioPlaySystem(void) { }; void begin(void); void setSampleParameters(float clockfreq, float samplerate); void reset(void); void start(void); void stop(void); bool isPlaying(void); void sound(int C, int F, int V); void buzz(int size, int val); void step(void); static void snd_Mixer(short * stream, int len ); }; #endif #endif