#ifndef EMUAPI_H #define EMUAPI_H #define INVX 1 //#define INVY 1 //#define HAS_SND 1 #define HAS_I2CKBD 1 //#define TIMER_REND 1 #define EXTRA_HEAP 0x10 // Title: < > #define TITLE " Oddysey Emulator" #define ROMSDIR "o2em" #define emu_Init(ROM) {odd_Init();odd_Start(ROM);} #define emu_Step() {odd_Step();} #define emu_Input(x) {} #define VID_FRAME_SKIP 0x0 #define PALETTE_SIZE 256 #define TFT_VBUFFER_YCROP 20 #define ACTION_NONE 0 #define ACTION_MAXKBDVAL 45 #define ACTION_EXITKBD 128 #define ACTION_RUNTFT 129 #define ACTION_RUNVGA 130 #ifdef KEYMAP_PRESENT #define TAREA_W_DEF 32 #define TAREA_H_DEF 32 #define TAREA_END 255 #define TAREA_NEW_ROW 254 #define TAREA_NEW_COL 253 #define TAREA_XY 252 #define TAREA_WH 251 #define KEYBOARD_X 20 #define KEYBOARD_Y 15 #define KEYBOARD_KEY_H 30 #define KEYBOARD_KEY_W 28 #define KEYBOARD_HIT_COLOR RGBVAL16(0xff,0x00,0x00) const unsigned short keysw[] = { TAREA_XY,KEYBOARD_X,KEYBOARD_Y, TAREA_WH,KEYBOARD_KEY_W,KEYBOARD_KEY_H, TAREA_NEW_ROW,28,28,28,28,29,29,28,28,28,28, TAREA_NEW_ROW,28,28,28,28,29,29,28,28,28,28, TAREA_XY,KEYBOARD_X,KEYBOARD_Y+KEYBOARD_KEY_H+KEYBOARD_KEY_H+14, TAREA_NEW_ROW,28,28,28,28,29,29,28,28,28,28, TAREA_NEW_ROW,12, 28,28,29,29,29,29,28,28,28, TAREA_NEW_ROW,28, 28,28,29,29,29,29,28,28,28, TAREA_NEW_ROW,100,90, TAREA_END}; const unsigned short keys[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 35,36,40,39,42,34,23,42,43,44, 27,33,15,28,30,35,31,19,25,26, ACTION_NONE, 11,29,14,16,17,18,20,21,22, ACTION_NONE, 36,34,13,32,12,24,23,ACTION_NONE,ACTION_NONE, ACTION_NONE, 41}; /* "A B C D E F G H I J" 11,12,13,14,15,16,17,18,19,20, "K L M N O P Q R S T" 21,22,23,24,25,26,27,28,29,30, "U V W X Y Z 31,32,33,34,35,36,37,36,39,40, */ #ifdef HAS_I2CKBD const unsigned short i2ckeys[] = { 0X0080,0X0008,0X0180,0X0108,0X0280,0X0208,0X0380,0X0308,0X0480,0X0408, 0X0040,0X0004,0X0140,0X0104,0X0240,0X0204,0X0340,0X0304,0X0440,0X0404, 0X0020,0X0002,0X0120,0X0102,0X0220,0X0202,0X0320,0X0302,0X0420,0X0402, 0, 0X0010,0X0001,0X0110,0X0101,0X0210,0X0201,0X0310,0X0301,0X0410,0X0401, 0, 0X0010,0X0001,0X0110,0X0101,0X0210,0X0201,0X0310, 0, 0, 0X0010}; #endif #endif #define MASK_JOY2_RIGHT 0x0001 #define MASK_JOY2_LEFT 0x0002 #define MASK_JOY2_UP 0x0004 #define MASK_JOY2_DOWN 0x0008 #define MASK_JOY2_BTN 0x0010 #define MASK_KEY_USER1 0x0020 #define MASK_KEY_USER2 0x0040 #define MASK_KEY_USER3 0x0080 #define MASK_JOY1_RIGHT 0x0100 #define MASK_JOY1_LEFT 0x0200 #define MASK_JOY1_UP 0x0400 #define MASK_JOY1_DOWN 0x0800 #define MASK_JOY1_BTN 0x1000 #define MASK_KEY_USER4 0x2000 extern void emu_init(void); extern void emu_printf(char * text); extern void emu_printi(int val); extern void * emu_Malloc(int size); extern void emu_Free(void * pt); extern int emu_FileOpen(char * filename); extern int emu_FileRead(char * buf, int size); extern unsigned char emu_FileGetc(void); extern int emu_FileSeek(int seek); extern void emu_FileClose(void); extern int emu_FileSize(char * filename); extern int emu_LoadFile(char * filename, char * buf, int size); extern int emu_LoadFileSeek(char * filename, char * buf, int size, int seek); extern void emu_FileTempInit(void); extern void emu_FileTempRead(int addr, unsigned char * val, int n); extern void emu_FileTempWrite(int addr, unsigned char val); extern void emu_SetPaletteEntry(unsigned char r, unsigned char g, unsigned char b, int index); extern void emu_DrawScreen(unsigned char * VBuf, int width, int height, int stride); extern void emu_DrawLine(unsigned char * VBuf, int width, int height, int line); extern void emu_DrawLine16(unsigned short * VBuf, int width, int height, int line); extern void emu_DrawVsync(void); extern int emu_FrameSkip(void); extern void * emu_LineBuffer(int line); extern void emu_InitJoysticks(void); extern int emu_SwapJoysticks(int statusOnly); extern unsigned short emu_DebounceLocalKeys(void); extern int emu_ReadKeys(void); extern int emu_GetPad(void); extern int emu_ReadAnalogJoyX(int min, int max); extern int emu_ReadAnalogJoyY(int min, int max); extern int emu_ReadI2CKeyboard(void); extern void emu_sndPlaySound(int chan, int volume, int freq); extern void emu_sndPlayBuzz(int size, int val); extern void emu_sndInit(); extern void emu_resetus(void); extern int emu_us(void); extern int emu_setKeymap(int index); #endif