#ifndef EMUAPI_H #define EMUAPI_H #include "platform_config.h" #include "emucfg.h" #define ACTION_NONE 0 #define ACTION_RUN1 1 #define ACTION_RUN2 2 #define FORCE_VGATIMERVSYNC 1 #define SUPPORT_HIRES 1 #define MASK_JOY2_RIGHT 0x0001 #define MASK_JOY2_LEFT 0x0002 #define MASK_JOY2_UP 0x0004 #define MASK_JOY2_DOWN 0x0008 #define MASK_JOY2_BTN 0x0010 #define MASK_KEY_USER1 0x0020 #define MASK_KEY_USER2 0x0040 #define MASK_KEY_USER3 0x0080 #define MASK_JOY1_RIGHT 0x0100 #define MASK_JOY1_LEFT 0x0200 #define MASK_JOY1_UP 0x0400 #define MASK_JOY1_DOWN 0x0800 #define MASK_JOY1_BTN 0x1000 #define MASK_KEY_USER4 0x2000 #define RGBVAL16(r,g,b) ( (((r>>3)&0x1f)<<11) | (((g>>2)&0x3f)<<5) | (((b>>3)&0x1f)<<0) ) #ifdef __cplusplus extern "C" { extern void emu_init(int hires=0); extern void emu_start(int vblms, void * callback, int forcetimervsync=0); #endif extern void emu_printf(const char * text); extern void emu_printi(int val); extern void emu_printh(int val); extern void * emu_Malloc(unsigned int size); extern void * emu_MallocI(unsigned int size); extern void emu_Free(void * pt); extern void * emu_SMalloc(unsigned int size); extern void emu_SFree(void * pt); extern int emu_FileOpen(const char * filepath, const char * mode); extern int emu_FileRead(void * buf, int size, int handler); extern int emu_FileWrite(void * buf, int size, int handler); extern int emu_FileGetc(int handler); extern int emu_FileSeek(int handler, int seek, int origin); extern int emu_FileTell(int handler); extern void emu_FileClose(int handler); extern unsigned int emu_FileSize(const char * filepath); extern unsigned int emu_LoadFile(const char * filepath, void * buf, int size); extern unsigned int emu_LoadFileSeek(const char * filepath, void * buf, int size, int seek); extern void emu_SetPaletteEntry(unsigned char r, unsigned char g, unsigned char b, int index); extern void emu_DrawLinePal16(unsigned char * VBuf, int width, int height, int line); extern void emu_DrawLine16(unsigned short * VBuf, int width, int height, int line); extern void emu_DrawScreenPal16(unsigned char * VBuf, int width, int height, int stride); extern void emu_DrawLine8(unsigned char * VBuf, int width, int height, int line); extern void emu_DrawVsync(void); extern int emu_FrameSkip(void); extern int emu_IsVga(void); extern int emu_IsVgaHires(void); extern int menuActive(void); extern char * menuSelection(void); extern char * menuSecondSelection(void); extern void toggleMenu(int on); extern int handleMenu(unsigned short bClick); extern int handleOSKB(void); extern void toggleOSKB(int forceon); extern void emu_InitJoysticks(void); extern int emu_SwapJoysticks(int statusOnly); extern unsigned short emu_DebounceLocalKeys(void); extern int emu_ReadKeys(void); extern int emu_GetPad(void); extern int emu_GetMouse(int *x, int *y, int *buts); extern int emu_MouseDetected(void); extern int emu_GetJoystick(void); extern int emu_KeyboardDetected(void); extern int emu_ReadAnalogJoyX(int min, int max); extern int emu_ReadAnalogJoyY(int min, int max); extern int emu_ReadI2CKeyboard(void); extern unsigned char emu_ReadI2CKeyboard2(int row); extern void emu_KeyboardOnUp(int keymodifer, int key); extern void emu_KeyboardOnDown(int keymodifer, int key); extern void emu_MidiOnDataReceived(unsigned char data); extern void emu_sndPlaySound(int chan, int volume, int freq); extern void emu_sndPlayBuzz(int size, int val); extern void emu_sndInit(); extern void emu_resetus(void); extern int emu_us(void); extern int emu_setKeymap(int index); #ifdef __cplusplus } #endif #endif