/* * Copyright (c) 2021 Raspberry Pi (Trading) Ltd. * * SPDX-License-Identifier: BSD-3-Clause */ #include #include #include "pico.h" #include "pico/stdlib.h" //#include "VGA_t4.h" #include "vga_t_dma.h" VGA_T4 vga; const vga_pixel mario[] = { 0x00,0x00,0x00,0x00,0x00,0x00,0x24,0x24,0x24,0x24,0x24,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x24,0x24,0xe5,0xe1,0xe9,0xf9,0xe9,0x24,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x24,0xe1,0xe1,0xa1,0xa1,0xd0,0xf9,0xff,0x24,0x00,0x00,0x00,0x00, 0x00,0x00,0x24,0xa1,0xe5,0xa1,0x81,0x24,0x24,0x24,0x24,0x24,0x24,0x00,0x00,0x00, 0x00,0x24,0xa5,0xa1,0x81,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x00,0x00, 0x00,0x24,0xf6,0x24,0x24,0x44,0xe9,0x24,0xe9,0x24,0xed,0x00,0x00,0x00,0x00,0x00, 0x24,0xf6,0x8d,0xf6,0x24,0xe9,0xf6,0x24,0xf6,0x24,0xf6,0x8d,0x6c,0x00,0x00,0x00, 0x24,0xe9,0x88,0xf6,0x24,0x24,0xfa,0xf6,0xfa,0xf6,0xfa,0xf6,0xf6,0x68,0x00,0x00, 0x24,0x40,0xe9,0xf6,0x24,0xf6,0xf6,0x44,0xe9,0xed,0xe9,0xed,0xe9,0x68,0x00,0x00, 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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }; // Hight of the tile map (size of 1 row above) #define TILEMAP_H 30 // Only uses rows 3-11 from the TILEMAP_H above for the horizintal scroll #define HSCR_BEG 3 #define HSCR_END 11 static int fb_width, fb_height; static unsigned char * tilemapL0Pt; static unsigned char * tilemapL1Pt; static int tilemapL0Width; static int tilemapL1Width; static int hscrL0 = 0; static int hscrL1 = 0; static int hscrincL0 = 1; static int hscrincL1 = 2; static uint8_t spr_angle[SPRITES_MAX]; int main(void) { stdio_init_all(); vga.begin(VGA_MODE_320x240); //puts("Color bars ready, press SPACE to invert..."); vga.clear(VGA_RGB(0xff,0x00,0x00)); vga.get_frame_buffer_size(&fb_width, &fb_height); // Initialize game engine // 2 tiles layers (TILES_MAX_LAYERS) // 32 sprites (SPRITES_MAX) // 64 tiles + 64 sprites definitions // Defaults or change VGA_t4.h: // 20x15 tiles of 16x16 pixels in 256 colors // 16x32 pixels sprites in 256 colors vga.begin_gfxengine(2, 64, 64); // Init tilemaps for entire screen tilemapL0Pt= (unsigned char *)&tilemapL0[0]; tilemapL1Pt= (unsigned char *)&tilemapL1[0]; for (int c=0; c< TILES_COLS; c++) { vga.tile_draw_col(0, c,0,tilemapL0Pt,TILEMAP_H); vga.tile_draw_col(1, c,0,tilemapL1Pt,TILEMAP_H); tilemapL0Pt += TILEMAP_H; tilemapL1Pt += TILEMAP_H; } tilemapL0Width = ((sizeof(tilemapL0)/TILEMAP_H)-TILES_COLS+1)*TILES_W; tilemapL1Width = ((sizeof(tilemapL1)/TILEMAP_H)-TILES_COLS+1)*TILES_W; // Init horizontal scrolling area, mask last col (in pixels) at right to hide updates vga.set_hscroll(0, HSCR_BEG,HSCR_END,TILES_W); vga.set_hscroll(1, HSCR_BEG,HSCR_END,TILES_W); // Init sprite animation for (int i=0; i> TILES_HBITS) % TILES_COLS; if (hscrincL0>0) { vga.tile_draw_col(0, (updcolL0+(TILES_COLS-1))%TILES_COLS,HSCR_BEG,tilemapL0Pt+HSCR_BEG,HSCR_END-HSCR_BEG+1); tilemapL0Pt += TILEMAP_H; if (hscrL0 >= tilemapL0Width) { hscrincL0 = -hscrincL0; vga.tile_draw_col(0, (updcolL0+(TILES_COLS-1))%TILES_COLS,HSCR_BEG,tilemapL0Pt-(TILES_COLS+1)*TILEMAP_H+HSCR_BEG,HSCR_END-HSCR_BEG+1); } } else if (hscrincL0<0) { updcolL0 -= 1; // row before !!! if (updcolL0<0 ) updcolL0 += TILES_COLS; if (( tilemapL0Pt-(TILES_COLS+2)*TILEMAP_H) >= tilemapL0) vga.tile_draw_col(0, updcolL0,HSCR_BEG,tilemapL0Pt-(TILES_COLS+2)*TILEMAP_H+HSCR_BEG,HSCR_END-HSCR_BEG+1); tilemapL0Pt -= TILEMAP_H; if (hscrL0 <=0) { hscrincL0 = -hscrincL0; vga.tile_draw_col(0, updcolL0,HSCR_BEG,tilemapL0Pt-TILEMAP_H+HSCR_BEG,HSCR_END-HSCR_BEG+1); } } } vga.hscroll(0,hscrL0); hscrL1 = hscrL1 + hscrincL1; if ( (hscrL1 & TILES_HMASK) == 0x0) { int updcolL1 = (hscrL1 >> TILES_HBITS) % TILES_COLS; if (hscrincL1 > 0) { vga.tile_draw_col(1, (updcolL1+(TILES_COLS-1))%TILES_COLS,HSCR_BEG,tilemapL1Pt+HSCR_BEG,HSCR_END-HSCR_BEG+1); tilemapL1Pt += TILEMAP_H; if (hscrL1 >= tilemapL1Width) { hscrincL1 = -hscrincL1; vga.tile_draw_col(1, (updcolL1+(TILES_COLS-1))%TILES_COLS,HSCR_BEG,tilemapL1Pt-(TILES_COLS+1)*TILEMAP_H+HSCR_BEG,HSCR_END-HSCR_BEG+1); } } else if (hscrincL1 < 0) { updcolL1 -= 1; // row before !!! if (updcolL1<0 ) updcolL1 += TILES_COLS; if (( tilemapL1Pt-(TILES_COLS+2)*TILEMAP_H) >= tilemapL1) vga.tile_draw_col(1, updcolL1,HSCR_BEG,tilemapL1Pt-(TILES_COLS+2)*TILEMAP_H+HSCR_BEG,HSCR_END-HSCR_BEG+1); tilemapL1Pt -= TILEMAP_H; if (hscrL1 <=0) { hscrincL1 = -hscrincL1; vga.tile_draw_col(1, updcolL1,HSCR_BEG,tilemapL1Pt-TILEMAP_H+HSCR_BEG,HSCR_END-HSCR_BEG+1); } } } vga.hscroll(1,hscrL1); for (int i=1; i>8], 100+120*calcsi[(spr_angle[i]*360)>>8], i); } vga.sprite(0, 100, 100, 0); vga.run_gfxengine(); int c = getchar_timeout_us(0); switch (c) { case ' ': printf("Inverted: %d\n", 1); break; } } }