#ifndef EMUAPI_H #define EMUAPI_H #define INVX 1 //#define INVY 1 #define HAS_SND 1 #define CUSTOM_SND 1 //#define HAS_I2CKBD 1 //#define USE_WIRE 1 // Title: < > #define TITLE " Select emulator " #define ROMSDIR "none" #define emu_Init(ROM) {} #define emu_Step() {} #define emu_Input(x) {} #define VID_FRAME_SKIP 0x0 #define PALETTE_SIZE 16 #define SINGLELINE_RENDERING 1 #define TFT_VBUFFER_YCROP 0 #define ACTION_NONE 0 #define ACTION_MAXKBDVAL 162 #define ACTION_EXITKBD 128 #define ACTION_RUNTFT 129 #ifdef KEYMAP_PRESENT #define TAREA_W_DEF 32 #define TAREA_H_DEF 32 #define TAREA_END 255 #define TAREA_NEW_ROW 254 #define TAREA_NEW_COL 253 #define TAREA_XY 252 #define TAREA_WH 251 #define KEYBOARD_X 16 #define KEYBOARD_Y 32 #define KEYBOARD_KEY_H 30 #define KEYBOARD_KEY_W 28 #define KEYBOARD_HIT_COLOR RGBVAL16(0xff,0x00,0x00) const unsigned short keysw[] = { TAREA_END}; const unsigned short keys[]={ }; #ifdef HAS_I2CKBD const unsigned short i2ckeys[] = { }; #endif #endif #define R32(rgb) ((rgb>>16)&0xff) #define G32(rgb) ((rgb>>8)&0xff) #define B32(rgb) (rgb & 0xff) #define R16(rgb) ((rgb>>8)&0xf8) #define G16(rgb) ((rgb>>3)&0xfc) #define B16(rgb) ((rgb<<3)&0xf8) #define MASK_JOY2_RIGHT 0x0001 #define MASK_JOY2_LEFT 0x0002 #define MASK_JOY2_UP 0x0004 #define MASK_JOY2_DOWN 0x0008 #define MASK_JOY2_BTN 0x0010 #define MASK_KEY_USER1 0x0020 #define MASK_KEY_USER2 0x0040 #define MASK_KEY_USER3 0x0080 #define MASK_JOY1_RIGHT 0x0100 #define MASK_JOY1_LEFT 0x0200 #define MASK_JOY1_UP 0x0400 #define MASK_JOY1_DOWN 0x0800 #define MASK_JOY1_BTN 0x1000 extern void emu_init(void); extern void emu_printf(char * text); extern void emu_printi(int val); extern void * emu_Malloc(int size); extern void emu_Free(void * pt); extern int emu_FileOpen(char * filename); extern int emu_FileRead(char * buf, int size); extern unsigned char emu_FileGetc(void); extern int emu_FileSeek(int seek); extern void emu_FileClose(void); extern int emu_FileSize(char * filename); extern int emu_LoadFile(char * filename, char * buf, int size); extern int emu_LoadFileSeek(char * filename, char * buf, int size, int seek); extern void emu_InitJoysticks(void); extern int emu_SwapJoysticks(int statusOnly); extern unsigned short emu_DebounceLocalKeys(void); extern int emu_ReadKeys(void); extern int emu_GetPad(void); extern int emu_ReadAnalogJoyX(int min, int max); extern int emu_ReadAnalogJoyY(int min, int max); extern int emu_ReadI2CKeyboard(void); extern int emu_setKeymap(int index); extern void emu_sndInit(); extern void emu_sndPlaySound(int chan, int volume, int freq); extern void emu_sndPlayBuzz(int size, int val); extern void emu_SetPaletteEntry(unsigned char r, unsigned char g, unsigned char b, int index); extern void emu_DrawScreen(unsigned char * VBuf, int width, int height, int stride); extern void emu_DrawLine(unsigned char * VBuf, int width, int height, int line); extern void emu_DrawVsync(void); extern int emu_FrameSkip(void); extern void * emu_LineBuffer(int line); #endif