#ifndef EMUAPI_H #define EMUAPI_H #define INVX 1 //#define INVY 1 #define HAS_SND 1 //#define CUSTOM_SND 1 #define HAS_I2CKBD 1 #define USE_WIRE 1 // Title: < > #define TITLE " ZX81/ZX80 Emulator " #define ROMSDIR "z81" #define emu_Init(ROM) {z81_Start(ROM); z81_Init(); } #define emu_Step(x) {z81_Step();} #define emu_Input(x) {} #define VID_FRAME_SKIP 0x1 #define PALETTE_SIZE 2 #define SINGLELINE_RENDERING 1 #define TFT_VBUFFER_YCROP 0 #define ACTION_NONE 0 #define ACTION_MAXKBDVAL 225 #define ACTION_EXITKBD 128 #define ACTION_RUNTFT 129 #ifdef KEYMAP_PRESENT #define TAREA_W_DEF 32 #define TAREA_H_DEF 32 #define TAREA_END 255 #define TAREA_NEW_ROW 254 #define TAREA_NEW_COL 253 #define TAREA_XY 252 #define TAREA_WH 251 #define KEYBOARD_X 10 #define KEYBOARD_Y 8 #define KEYBOARD_KEY_H 40 #define KEYBOARD_KEY_W 30 #define KEYBOARD_HIT_COLOR RGBVAL16(0xff,0x00,0x00) const unsigned short keyswzx80[] = { TAREA_XY,KEYBOARD_X,KEYBOARD_Y+16, TAREA_WH,KEYBOARD_KEY_W,KEYBOARD_KEY_H-6, TAREA_NEW_ROW,30,30,30,30,30,30,30,30,30,30, TAREA_NEW_ROW,30,30,30,30,30,30,30,30,30,30, TAREA_NEW_ROW,30,30,30,30,30,30,30,30,30,30, TAREA_NEW_ROW,30,30,30,30,30,30,30,30,30,30, TAREA_END}; const unsigned short keyswzx81[] = { TAREA_XY,KEYBOARD_X,KEYBOARD_Y, TAREA_WH,KEYBOARD_KEY_W,KEYBOARD_KEY_H, TAREA_NEW_ROW,30,30,30,30,30,30,30,30,30,30, TAREA_NEW_ROW,30,30,30,30,30,30,30,30,30,30, TAREA_NEW_ROW,30,30,30,30,30,30,30,30,30,30, TAREA_NEW_ROW,30,30,30,30,30,30,30,30,30,30, TAREA_END}; const unsigned short keys[] = { 30,31,32,33,34,35,36,37,38,39, 20,26, 8,21,23,28,25,12,18,19, 4, 9, 7,22, 4,11,13,14,15,40, 25, 6,27,29,224,5,17,16,225,44 }; #ifdef HAS_I2CKBD const unsigned short i2ckeys[] = { 0X0080,0X0008,0X0180,0X0108,0X0280,0X0208,0X0380,0X0308,0X0480,0X0408, 0X0040,0X0004,0X0140,0X0104,0X0240,0X0204,0X0340,0X0304,0X0440,0X0404, 0X0020,0X0002,0X0120,0X0102,0X0220,0X0202,0X0320,0X0302,0X0420,0X0402, 0X0010,0X0001,0X0110,0X0101,0X0210,0X0201,0X0310,0X0301,0X0410,0X0401, }; #endif #endif #define MASK_JOY2_RIGHT 0x0001 #define MASK_JOY2_LEFT 0x0002 #define MASK_JOY2_UP 0x0004 #define MASK_JOY2_DOWN 0x0008 #define MASK_JOY2_BTN 0x0010 #define MASK_KEY_USER1 0x0020 #define MASK_KEY_USER2 0x0040 #define MASK_KEY_USER3 0x0080 #define MASK_JOY1_RIGHT 0x0100 #define MASK_JOY1_LEFT 0x0200 #define MASK_JOY1_UP 0x0400 #define MASK_JOY1_DOWN 0x0800 #define MASK_JOY1_BTN 0x1000 #define MASK_KEY_USER4 0x2000 extern void emu_init(void); extern void emu_printf(char * text); extern void emu_printi(int val); extern void * emu_Malloc(int size); extern void emu_Free(void * pt); extern int emu_FileOpen(char * filename); extern int emu_FileRead(char * buf, int size); extern unsigned char emu_FileGetc(void); extern int emu_FileSeek(int seek); extern void emu_FileClose(void); extern int emu_FileSize(char * filename); extern int emu_LoadFile(char * filename, char * buf, int size); extern int emu_LoadFileSeek(char * filename, char * buf, int size, int seek); extern void emu_InitJoysticks(void); extern int emu_SwapJoysticks(int statusOnly); extern unsigned short emu_DebounceLocalKeys(void); extern int emu_ReadKeys(void); extern int emu_GetPad(void); extern int emu_ReadAnalogJoyX(int min, int max); extern int emu_ReadAnalogJoyY(int min, int max); extern int emu_ReadI2CKeyboard(void); extern int emu_setKeymap(int index); extern void emu_sndInit(); extern void emu_sndPlaySound(int chan, int volume, int freq); extern void emu_sndPlayBuzz(int size, int val); extern void emu_SetPaletteEntry(unsigned char r, unsigned char g, unsigned char b, int index); extern void emu_DrawScreen(unsigned char * VBuf, int width, int height, int stride); extern void emu_DrawLine(unsigned char * VBuf, int width, int height, int line); extern void emu_DrawVsync(void); extern int emu_FrameSkip(void); extern void * emu_LineBuffer(int line); #endif