/* Copyright Frank Bösing, 2017 This file is part of Teensy64. Teensy64 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Teensy64 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Teensy64. If not, see . Diese Datei ist Teil von Teensy64. Teensy64 ist Freie Software: Sie können es unter den Bedingungen der GNU General Public License, wie von der Free Software Foundation, Version 3 der Lizenz oder (nach Ihrer Wahl) jeder späteren veröffentlichten Version, weiterverbreiten und/oder modifizieren. Teensy64 wird in der Hoffnung, dass es nützlich sein wird, aber OHNE JEDE GEWÄHRLEISTUNG, bereitgestellt; sogar ohne die implizite Gewährleistung der MARKTFÄHIGKEIT oder EIGNUNG FÜR EINEN BESTIMMTEN ZWECK. Siehe die GNU General Public License für weitere Details. Sie sollten eine Kopie der GNU General Public License zusammen mit diesem Programm erhalten haben. Wenn nicht, siehe . */ /* choose your "display"-type */ #if 1 // color display (default) // MACROS moved to vic implementations #elif 0 // B&W TV for real retro feeling. Looks great (ILI 9341 only) #define PALETTE(r,g,b) ( ((((int)( 0.299f * r + 0.587f * g + 0.114f * b )) & 0xF8) << 8 ) | \ ( (((int) ( 0.299f * r + 0.587f * g + 0.114f * b )) & 0xFC) << 3 ) | \ ( (((int) ( 0.299f * r + 0.587f * g + 0.114f * b )) & 0xFF) >> 3 )) #elif 0 // green display (ILI 9341 only) #define PALETTE(r,g,b) ( ( 0 ) | \ ( (((int) ( 0.299f * r + 0.587f * g + 0.114f * b )) & 0xFC) << 3 ) | \ ( 0 )) // TODO: amber display #endif /* chose one of these palettes: VGA is 256 colors only (rrrgggbb) , subtle differences might not be visible */ #if 1 // "Deekay" (default) static const uint16_t palette[16] = { PALETTE(0x00,0x00,0x00), PALETTE(0xff,0xff,0xff), PALETTE(0x88,0x20,0x00), PALETTE(0x68,0xd0,0xa8), // black, white, red, cyan, PALETTE(0xa8,0x38,0xa0), PALETTE(0x50,0xb8,0x18), PALETTE(0x18,0x10,0x90), PALETTE(0xf0,0xe8,0x58), // purple, green, blue, yellow PALETTE(0xa0,0x48,0x00), PALETTE(0x47,0x2b,0x1b), PALETTE(0xc8,0x78,0x70), PALETTE(0x48,0x48,0x48), // orange, brown, lightred, grey1, PALETTE(0x80,0x80,0x80), PALETTE(0x98,0xff,0x98), PALETTE(0x50,0x90,0xd0), PALETTE(0xb8,0xb8,0xb8) // grey2, lightgreen, lightblue, grey3 }; #elif 0 // VICE vice.vpl static const uint16_t palette[16] = { PALETTE(0x00,0x00,0x00), PALETTE(0xFD,0xFE,0xFC), PALETTE(0xBE,0x1a,0x24), PALETTE(0x30,0xe6,0xc6), // black, white, red, cyan, PALETTE(0xb4,0x1a,0xe2), PALETTE(0x1f,0xd2,0x1e), PALETTE(0x21,0x1b,0xae), PALETTE(0xdf,0xf6,0x0a), // purple, green, blue, yellow PALETTE(0xb8,0x41,0x04), PALETTE(0x6a,0x33,0x04), PALETTE(0xfe,0x4a,0x57), PALETTE(0x42,0x45,0x40), // orange, brown, lightred, grey1, PALETTE(0x70,0x74,0x6f), PALETTE(0x59,0xfe,0x59), PALETTE(0x5f,0x53,0xfe), PALETTE(0xa4,0xa7,0xa2) // grey2, lightgreen, lightblue, grey3 }; #elif 0 // "PEPTO" http://www.pepto.de/projects/colorvic/2001/ static const uint16_t palette[16] = { 0x0000, 0xFFFF, 0x69A5, 0x7536, 0x69F0, 0x5C68, 0x314F, 0xBE2D,// black, white, red, cyan, purple, green, blue, yellow 0x6A64, 0x41C0, 0x9B2B, 0x4228, 0x6B6D, 0x9E90, 0x6AF6, 0x94B2 // orange, brown, lightred, grey1, grey2, lightgreen, lightblue, grey3 }; #elif 0 // "GODOT" http://www.godot64.de/german/hpalet.htm static const uint16_t palette[16] = { PALETTE(0x00,0x00,0x00), PALETTE(0xff,0xff,0xff), PALETTE(0x88,0x00,0x00), PALETTE(0xaa,0xff,0xee), // black, white, red, cyan, PALETTE(0xcc,0x44,0xcc), PALETTE(0x00,0xcc,0x55), PALETTE(0x00,0x00,0xaa), PALETTE(0xee,0xee,0x77), // purple, green, blue, yellow PALETTE(0xdd,0x88,0x55), PALETTE(0x66,0x44,0x00), PALETTE(0xff,0x77,0x77), PALETTE(0x33,0x33,0x33), // orange, brown, lightred, grey1, PALETTE(0x77,0x77,0x77), PALETTE(0xaa,0xff,0x66), PALETTE(0x00,0x88,0xff), PALETTE(0xbb,0xbb,0xbb) // grey2, lightgreen, lightblue, grey3 }; #elif 0 // "FRODO" static const uint16_t palette[16] = { PALETTE(0x00,0x00,0x00), PALETTE(0xff,0xff,0xff), PALETTE(0xcc,0x00,0x00), PALETTE(0x00,0xff,0xcc), // black, white, red, cyan, PALETTE(0xff,0x00,0xff), PALETTE(0x00,0xcc,0x00), PALETTE(0x00,0x00,0xcc), PALETTE(0xff,0xff,0x00), // purple, green, blue, yellow PALETTE(0xff,0x88,0x00), PALETTE(0x88,0x44,0x00), PALETTE(0xff,0x88,0x88), PALETTE(0x44,0x44,0x44), // orange, brown, lightred, grey1, PALETTE(0x88,0x88,0x88), PALETTE(0x88,0xff,0x88), PALETTE(0x88,0x88,0xff), PALETTE(0xcc,0xcc,0xcc) // grey2, lightgreen, lightblue, grey3 }; #elif 0 //RGB (full saturated colors - only good for testing) static const uint16_t palette[16] = { PALETTE(0x00,0x00,0x00), PALETTE(0xff,0xff,0xff), PALETTE(0xff,0x00,0x00), PALETTE(0x00,0xff,0xff), // black, white, red, cyan, PALETTE(0xff,0x00,0xff), PALETTE(0x00,0xff,0x00), PALETTE(0x00,0x00,0xff), PALETTE(0xff,0xff,0x00), // purple, green, blue, yellow PALETTE(0xff,0x80,0x00), PALETTE(0x80,0x40,0x00), PALETTE(0xff,0x80,0x80), PALETTE(0x40,0x40,0x40), // orange, brown, lightred, grey1, PALETTE(0x80,0x80,0x80), PALETTE(0x80,0xff,0x80), PALETTE(0x80,0x80,0xff), PALETTE(0xc0,0xc0,0xc0) // grey2, lightgreen, lightblue, grey3 }; #endif #undef BW