/* * UAE - The Un*x Amiga Emulator * * Keyboard buffer. Not really needed for X, but for SVGAlib and possibly * Mac and DOS ports. * * Note: it's possible to have two threads in UAE, one reading keystrokes * and the other one writing them. Despite this, no synchronization effort * is needed. This code should be perfectly thread safe. At least if you * assume that integer store instructions are atomic. * * Copyright 1995, 1997 Bernd Schmidt */ #include "shared.h" #include #include "keybuf.h" #include "keyboard.h" #include "joystick.h" static int fakestate[3][5] = { { 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0 } }; static int *fs_np; static int *fs_ck; static int *fs_se; void getjoystate(int nr, unsigned int *st, int *button) { int *fake = 0; if (JSEM_ISJOY0 (nr, currprefs.fake_joystick)) nr = 0; else if (JSEM_ISJOY1 (nr, currprefs.fake_joystick)) nr = 1; else if (JSEM_ISMOUSE (nr, currprefs.fake_joystick)) { *st = 0; *button = 0; return; } else fake = fakestate[nr]; if (fake) { int top = fake[0]; int bot = fake[3]; if (fake[1]) top = !top; if (fake[2]) bot = !bot; *st = bot | (fake[2] << 1) | (top << 8) | (fake[1] << 9); *button = fake[4]; } else read_joystick (nr, st, button); } /* Not static so the DOS code can mess with them */ int kpb_first, kpb_last; int keybuf[256]; int keys_available (void) { int val; val = kpb_first != kpb_last; return val; } int get_next_key (void) { int key; assert (kpb_first != kpb_last); key = keybuf[kpb_last]; if (++kpb_last == 256) kpb_last = 0; return key; } void record_key (int kc) { int kpb_next = kpb_first + 1; if (kpb_next == 256) kpb_next = 0; if (kpb_next == kpb_last) { write_log ("Keyboard buffer overrun. Congratulations.\n"); return; } if (fs_np != 0) { switch (kc >> 1) { case AK_NP8: fs_np[0] = !(kc & 1); return; case AK_NP4: fs_np[1] = !(kc & 1); return; case AK_NP6: fs_np[2] = !(kc & 1); return; case AK_NP2: fs_np[3] = !(kc & 1); return; case AK_NP0: case AK_NP5: fs_np[4] = !(kc & 1); return; } } if (fs_ck != 0) { switch (kc >> 1) { case AK_UP: fs_ck[0] = !(kc & 1); return; case AK_LF: fs_ck[1] = !(kc & 1); return; case AK_RT: fs_ck[2] = !(kc & 1); return; case AK_DN: fs_ck[3] = !(kc & 1); return; case AK_RCTRL: fs_ck[4] = !(kc & 1); return; } } if (fs_se != 0) { switch (kc >> 1) { case AK_T: fs_se[0] = !(kc & 1); return; case AK_F: fs_se[1] = !(kc & 1); return; case AK_H: fs_se[2] = !(kc & 1); return; case AK_B: fs_se[3] = !(kc & 1); return; case AK_LALT: fs_se[4] = !(kc & 1); return; } } if (kc == AK_RCTRL) kc = AK_CTRL; keybuf[kpb_first] = kc; kpb_first = kpb_next; } void joystick_setting_changed (void) { fs_np = fs_ck = fs_se = 0; if (JSEM_ISNUMPAD (0, currprefs.fake_joystick)) fs_np = fakestate[0]; else if (JSEM_ISNUMPAD (1, currprefs.fake_joystick)) fs_np = fakestate[1]; if (JSEM_ISCURSOR (0, currprefs.fake_joystick)) fs_ck = fakestate[0]; else if (JSEM_ISCURSOR (1, currprefs.fake_joystick)) fs_ck = fakestate[1]; if (JSEM_ISSOMEWHEREELSE (0, currprefs.fake_joystick)) fs_se = fakestate[0]; else if (JSEM_ISSOMEWHEREELSE (1, currprefs.fake_joystick)) fs_se = fakestate[1]; } void keybuf_init (void) { kpb_first = kpb_last = 0; joystick_setting_changed (); }