#ifndef EMUAPI_H #define EMUAPI_H #define INVX 1 //#define INVY 1 //#define HAS_SND 1 //#define CUSTOM_SND 1 #define HAS_I2CKBD 1 #define USE_WIRE 1 // Title: < > #define TITLE " NES Emulator " #define ROMSDIR "nes" #define emu_Init(ROM) {initPPU();loadROM(filename);execNES();} #define emu_Step(x) {execframe(x);} #define emu_Input(x) {} #define VID_FRAME_SKIP 0x3 #define PALETTE_SIZE 64 #define SINGLELINE_RENDERING 1 #define TFT_VBUFFER_YCROP 0 #define ACTION_NONE 0 #define ACTION_MAXKBDVAL 12 #define ACTION_EXITKBD 128 #define ACTION_RUNTFT 129 #ifdef KEYMAP_PRESENT #define TAREA_W_DEF 32 #define TAREA_H_DEF 32 #define TAREA_END 255 #define TAREA_NEW_ROW 254 #define TAREA_NEW_COL 253 #define TAREA_XY 252 #define TAREA_WH 251 #define KEYBOARD_X 104 #define KEYBOARD_Y 78 #define KEYBOARD_KEY_H 30 #define KEYBOARD_KEY_W 21 #define KEYBOARD_HIT_COLOR RGBVAL16(0xff,0x00,0x00) const unsigned short keysw[] = { TAREA_XY,KEYBOARD_X,KEYBOARD_Y, TAREA_WH,KEYBOARD_KEY_W,KEYBOARD_KEY_H, TAREA_NEW_ROW,40,40, TAREA_END}; const unsigned short keys[] = { 2,3}; #ifdef HAS_I2CKBD const unsigned short i2ckeys[] = { 0X0080,0X0008}; #endif #endif #define MASK_JOY2_RIGHT 0x0001 #define MASK_JOY2_LEFT 0x0002 #define MASK_JOY2_UP 0x0004 #define MASK_JOY2_DOWN 0x0008 #define MASK_JOY2_BTN 0x0010 #define MASK_KEY_USER1 0x0020 #define MASK_KEY_USER2 0x0040 #define MASK_KEY_USER3 0x0080 #define MASK_JOY1_RIGHT 0x0100 #define MASK_JOY1_LEFT 0x0200 #define MASK_JOY1_UP 0x0400 #define MASK_JOY1_DOWN 0x0800 #define MASK_JOY1_BTN 0x1000 #define MASK_KEY_USER4 0x2000 extern void emu_init(void); extern void emu_printf(char * text); extern void emu_printi(int val); extern void * emu_Malloc(int size); extern void emu_Free(void * pt); extern int emu_FileOpen(char * filename); extern int emu_FileRead(char * buf, int size); extern unsigned char emu_FileGetc(void); extern int emu_FileSeek(int seek); extern void emu_FileClose(void); extern int emu_FileSize(char * filename); extern int emu_LoadFile(char * filename, char * buf, int size); extern int emu_LoadFileSeek(char * filename, char * buf, int size, int seek); extern void emu_InitJoysticks(void); extern int emu_SwapJoysticks(int statusOnly); extern unsigned short emu_DebounceLocalKeys(void); extern int emu_ReadKeys(void); extern int emu_GetPad(void); extern int emu_ReadAnalogJoyX(int min, int max); extern int emu_ReadAnalogJoyY(int min, int max); extern int emu_ReadI2CKeyboard(void); extern int emu_setKeymap(int index); extern void emu_sndInit(); extern void emu_sndPlaySound(int chan, int volume, int freq); extern void emu_sndPlayBuzz(int size, int val); extern void emu_SetPaletteEntry(unsigned char r, unsigned char g, unsigned char b, int index); extern void emu_DrawScreen(unsigned char * VBuf, int width, int height, int stride); extern void emu_DrawLine(unsigned char * VBuf, int width, int height, int line); extern void emu_DrawVsync(void); extern int emu_FrameSkip(void); extern void * emu_LineBuffer(int line); #endif