diff --git a/README.md b/README.md index dec468f..cd90329 100644 --- a/README.md +++ b/README.md @@ -4,6 +4,11 @@

# News +July 2021: Add support for TFT dispays on PICO
+- MCUME_REV2 supports VGA and TFT (ST or ILI) on same layout +- Add specific support for PICOMPUTER (TFT and full keyboard microswitch) +
+ May 13th 2021: C64 emulator improvement for PICO
- Overclocked to 250MHz for better speed - Add on screen keyboard for text input @@ -227,6 +232,19 @@ Game console systems supported and status on various MCU platforms
- Adapt ./flashapp.sh according your OS (I use OSX) - make, ./flashapp.sh +# Compilation (PICO) +- git clone -b master https://github.com/raspberrypi/pico-sdk.git +- cd pico-sdk/ +- git submodule update --init +- export PICO_SDK_PATH=path-to-pico-sdk +- Insure MCUME_pico is NEXT to pico-sdk directory +- go to MCUME_pico/build +- select emulator to compile in CMakeLists.txt (uncomment ${XXX_SOURCES} and comment out the rest) +- select platform options in config/platform_confih.h (e.g. PICOMPUTER, default is MCUME_REV1) +- cmake .. +- make +- drag and drop mcume.uf2 after having boouted the PICO os mass storage mode + # Status and known issues - 64 (C64): - Full speed with sound @@ -315,6 +333,12 @@ Game console systems supported and status on various MCU platforms
- press the USER1+USER2 to reboot the emulator and load another ROM - USER2 can be used to swap joystick 1/2 in some emulators +# Running on the PICOMPUTER +- Fire button is mapped to key 'Q' +- USER2 is mapped to key "fn" +- USER1 is mapped to "fn+DEL" +- for PICO64, fb+DEL can be used to load selected game + # Credits I mostly ported the emulators from existing projects, all the credit goes to the authors of colem, o2em , x2600, moarnes, mc-4u, sz81, atari800, Vice, Nofrendo, jun52, dcastaway, vectrexemu (sorry if I don't mention their name), Charles Macdonald (TGemu), Bernd Schmidt (UAE) and Mike Chambers for his 8086 Arduino project!