diff --git a/README.md b/README.md
index dec468f..cd90329 100644
--- a/README.md
+++ b/README.md
@@ -4,6 +4,11 @@
# News
+July 2021: Add support for TFT dispays on PICO
+- MCUME_REV2 supports VGA and TFT (ST or ILI) on same layout
+- Add specific support for PICOMPUTER (TFT and full keyboard microswitch)
+
+
May 13th 2021: C64 emulator improvement for PICO
- Overclocked to 250MHz for better speed
- Add on screen keyboard for text input
@@ -227,6 +232,19 @@ Game console systems supported and status on various MCU platforms
- Adapt ./flashapp.sh according your OS (I use OSX)
- make, ./flashapp.sh
+# Compilation (PICO)
+- git clone -b master https://github.com/raspberrypi/pico-sdk.git
+- cd pico-sdk/
+- git submodule update --init
+- export PICO_SDK_PATH=path-to-pico-sdk
+- Insure MCUME_pico is NEXT to pico-sdk directory
+- go to MCUME_pico/build
+- select emulator to compile in CMakeLists.txt (uncomment ${XXX_SOURCES} and comment out the rest)
+- select platform options in config/platform_confih.h (e.g. PICOMPUTER, default is MCUME_REV1)
+- cmake ..
+- make
+- drag and drop mcume.uf2 after having boouted the PICO os mass storage mode
+
# Status and known issues
- 64 (C64):
- Full speed with sound
@@ -315,6 +333,12 @@ Game console systems supported and status on various MCU platforms
- press the USER1+USER2 to reboot the emulator and load another ROM
- USER2 can be used to swap joystick 1/2 in some emulators
+# Running on the PICOMPUTER
+- Fire button is mapped to key 'Q'
+- USER2 is mapped to key "fn"
+- USER1 is mapped to "fn+DEL"
+- for PICO64, fb+DEL can be used to load selected game
+
# Credits
I mostly ported the emulators from existing projects, all the credit goes to the authors of
colem, o2em , x2600, moarnes, mc-4u, sz81, atari800, Vice, Nofrendo, jun52, dcastaway, vectrexemu (sorry if I don't mention their name), Charles Macdonald (TGemu), Bernd Schmidt (UAE) and Mike Chambers for his 8086 Arduino project!