import pyb class joystick(object) : _x_center = 2084.0 _y_center = 2114.0 _pos_x = 4095.0 - _x_center _pos_y = 4095.0 - _y_center def __init__( self, aX, aY, aB ) : self._jx = pyb.ADC(aX) self._jy = pyb.ADC(aY) #PULL_DOWN doesn't report button press, need to use pull up resistor. self._js = pyb.Pin(aB, pyb.Pin.IN, pyb.Pin.PULL_UP) self._x = 0.0 self._y = 0.0 self._button = False self._index = 0 self._xA = [0, 0, 0] self._yA = [0, 0, 0] @property def x( self ) : '''Return value from -1.0 to 1.0.''' return self._x @property def y( self ) : '''Return value from -1.0 to 1.0.''' return self._y @property def button( self ) : '''return True or False.''' return self._button def update( self ) : self._xA[self._index] = self._jx.read() self._yA[self._index] = self._jy.read() self._index += 1 if self._index >= 3 : self._index = 0 rx = float(sum(self._xA)) / 3.0 - joystick._x_center ry = float(sum(self._yA)) / 3.0 - joystick._y_center dx = joystick._pos_x if rx >= 0 else joystick._x_center dy = joystick._pos_y if ry >= 0 else joystick._y_center self._x = rx / dx self._y = ry / dy #Button in pressed when value is 0. self._button = not self._js.value()