kopia lustrzana https://github.com/njcrawford/EmbroideryReader
789 wiersze
29 KiB
C#
789 wiersze
29 KiB
C#
/*
|
|
Embroidery Reader - an application to view .pes embroidery designs
|
|
|
|
Copyright (C) 2009 Nathan Crawford
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
02111-1307, USA.
|
|
|
|
A copy of the full GPL 2 license can be found in the docs directory.
|
|
You can contact me at http://www.njcrawford.com/contact/.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Drawing;
|
|
|
|
namespace PesFile
|
|
{
|
|
public enum statusEnum { NotOpen, IOError, ParseError, Ready };
|
|
public class stitchBlock
|
|
{
|
|
public Color color;
|
|
public Int32 colorIndex;
|
|
public Int32 stitchesTotal;
|
|
public Point[] stitches;
|
|
public stitchBlock()
|
|
{
|
|
color = System.Drawing.Color.Black;
|
|
}
|
|
}
|
|
|
|
public struct intPair
|
|
{
|
|
public int a;
|
|
public int b;
|
|
}
|
|
|
|
public class PesFile
|
|
{
|
|
System.IO.BinaryReader fileIn;
|
|
int imageWidth;
|
|
int imageHeight;
|
|
string _filename;
|
|
public List<Int64> pesHeader = new List<Int64>();
|
|
public List<Int16> embOneHeader = new List<short>();
|
|
public List<Int16> sewSegHeader = new List<short>();
|
|
public List<Int16> embPunchHeader = new List<short>();
|
|
public List<Int16> sewFigSegHeader = new List<short>();
|
|
public List<stitchBlock> blocks = new List<stitchBlock>();
|
|
public List<intPair> colorTable = new List<intPair>();
|
|
private statusEnum readyStatus = statusEnum.NotOpen;
|
|
Int64 startStitches = 0;
|
|
string lastError = "";
|
|
string pesNum = "";
|
|
Point translateStart;
|
|
|
|
|
|
//means we couldn't figure out some or all
|
|
//of the colors, best guess will be used
|
|
private bool colorWarning = false;
|
|
|
|
private bool formatWarning = false;
|
|
|
|
private bool classWarning = false;
|
|
|
|
public PesFile(string filename)
|
|
{
|
|
OpenFile(filename);
|
|
}
|
|
|
|
private void OpenFile(string filename)
|
|
{
|
|
#if !DEBUG
|
|
try
|
|
{
|
|
#endif
|
|
_filename = filename;
|
|
fileIn = new System.IO.BinaryReader(System.IO.File.Open(filename, System.IO.FileMode.Open, System.IO.FileAccess.Read));
|
|
|
|
string startFileSig = "";
|
|
for (int i = 0; i < 8; i++)//8 bytes
|
|
{
|
|
startFileSig += fileIn.ReadChar();
|
|
}
|
|
if (!startFileSig.StartsWith("#PES"))//this is not a file that we can read
|
|
{
|
|
readyStatus = statusEnum.ParseError;
|
|
lastError = "Missing #PES at beginning of file";
|
|
fileIn.Close();
|
|
return;
|
|
}
|
|
int pecstart = fileIn.ReadInt32();
|
|
|
|
fileIn.BaseStream.Position = pecstart + 48;
|
|
int numColors = fileIn.ReadByte() +1;
|
|
List<byte> colorList = new List<byte>();
|
|
for (int x = 0; x < numColors; x++)
|
|
{
|
|
colorList.Add(fileIn.ReadByte());
|
|
}
|
|
|
|
fileIn.BaseStream.Position = pecstart + 532;
|
|
bool thisPartIsDone = false;
|
|
stitchBlock curBlock;
|
|
int prevX = 0;
|
|
int prevY = 0;
|
|
int maxX = 0;
|
|
int minX = 0;
|
|
int maxY = 0;
|
|
int minY = 0;
|
|
int colorNum = -1;
|
|
int colorIndex = 0;
|
|
List<Point> tempStitches = new List<Point>();
|
|
while (!thisPartIsDone)
|
|
{
|
|
byte val1;
|
|
byte val2;
|
|
val1 = fileIn.ReadByte();
|
|
val2 = fileIn.ReadByte();
|
|
if (val1 == 255 && val2 == 0)
|
|
{
|
|
//end of stitches
|
|
thisPartIsDone = true;
|
|
|
|
//add the last block
|
|
curBlock = new stitchBlock();
|
|
curBlock.stitches = new Point[tempStitches.Count];
|
|
tempStitches.CopyTo(curBlock.stitches);
|
|
curBlock.stitchesTotal = tempStitches.Count;
|
|
colorNum++;
|
|
colorIndex = colorList[colorNum];
|
|
curBlock.colorIndex = colorIndex;
|
|
curBlock.color = getColorFromIndex(colorIndex);
|
|
blocks.Add(curBlock);
|
|
}
|
|
else if (val1 == 254 && val2 == 176)
|
|
{
|
|
//color switch, start a new block
|
|
|
|
curBlock = new stitchBlock();
|
|
curBlock.stitches = new Point[tempStitches.Count];
|
|
tempStitches.CopyTo(curBlock.stitches);
|
|
curBlock.stitchesTotal = tempStitches.Count;
|
|
colorNum++;
|
|
colorIndex = colorList[colorNum];
|
|
curBlock.colorIndex = colorIndex;
|
|
curBlock.color = getColorFromIndex(colorIndex);
|
|
blocks.Add(curBlock);
|
|
|
|
tempStitches = new List<Point>();
|
|
|
|
//read useless(?) byte
|
|
fileIn.ReadByte();
|
|
}
|
|
else
|
|
{
|
|
int deltaX = 0;
|
|
int deltaY = 0;
|
|
if ((val1 & 128) == 128)//$80
|
|
{
|
|
//this is a jump stitch
|
|
deltaX = ((val1 & 15) * 256) + val2;
|
|
if ((deltaX & 2048) == 2048) //$0800
|
|
{
|
|
deltaX = deltaX - 4096;
|
|
}
|
|
//read next byte for Y value
|
|
val2 = fileIn.ReadByte();
|
|
}
|
|
else
|
|
{
|
|
//normal stitch
|
|
deltaX = val1;
|
|
if (deltaX > 63)
|
|
{
|
|
deltaX = deltaX - 128;
|
|
}
|
|
}
|
|
|
|
if ((val2 & 128) == 128)//$80
|
|
{
|
|
//this is a jump stitch
|
|
int val3 = fileIn.ReadByte();
|
|
deltaY = ((val2 & 15) * 256) + val3;
|
|
if ((deltaY & 2048) == 2048)
|
|
{
|
|
deltaY = deltaY - 4096;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//normal stitch
|
|
deltaY = val2;
|
|
if (deltaY > 63)
|
|
{
|
|
deltaY = deltaY - 128;
|
|
}
|
|
}
|
|
tempStitches.Add(new Point(prevX + deltaX, prevY + deltaY));
|
|
prevX = prevX + deltaX;
|
|
prevY = prevY + deltaY;
|
|
if (prevX > maxX)
|
|
{
|
|
maxX = prevX;
|
|
}
|
|
else if (prevX < minX)
|
|
{
|
|
minX = prevX;
|
|
}
|
|
|
|
if (prevY > maxY)
|
|
{
|
|
maxY = prevY;
|
|
}
|
|
else if (prevY < minY)
|
|
{
|
|
minY = prevY;
|
|
}
|
|
}
|
|
}
|
|
imageWidth = maxX - minX;
|
|
imageHeight = maxY - minY;
|
|
translateStart.X = -minX;
|
|
translateStart.Y = -minY;
|
|
readyStatus = statusEnum.Ready;
|
|
|
|
#if !DEBUG
|
|
}
|
|
catch (System.IO.IOException ioex)
|
|
{
|
|
readyStatus = statusEnum.IOError;
|
|
lastError = ioex.Message;
|
|
if (fileIn != null)
|
|
{
|
|
fileIn.Close();
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
readyStatus = statusEnum.ReadError;
|
|
lastError = ex.Message;
|
|
if (fileIn != null)
|
|
{
|
|
fileIn.Close();
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void readCSewFigSeg(System.IO.BinaryReader file)
|
|
{
|
|
startStitches = fileIn.BaseStream.Position;
|
|
|
|
bool doneWithStitches = false;
|
|
int xValue = -100;
|
|
int yValue = -100;
|
|
stitchBlock currentBlock;
|
|
int blockType; //if this is equal to newColorMarker, it's time to change color
|
|
int colorIndex = 0;
|
|
int remainingStitches;
|
|
List<Point> stitchData;
|
|
stitchData = new List<Point>();
|
|
currentBlock = new stitchBlock();
|
|
|
|
while (!doneWithStitches)
|
|
{
|
|
//reset variables
|
|
xValue = 0;
|
|
yValue = 0;
|
|
|
|
blockType = file.ReadInt16();
|
|
if (blockType == 16716)
|
|
break;
|
|
colorIndex = file.ReadInt16();
|
|
if (colorIndex == 16716)
|
|
break;
|
|
remainingStitches = file.ReadInt16();
|
|
if (remainingStitches == 16716)
|
|
break;
|
|
while (remainingStitches >= 0)
|
|
{
|
|
xValue = file.ReadInt16();
|
|
if (xValue == -32765)
|
|
{
|
|
break;//drop out before we start eating into the next section
|
|
}
|
|
if (remainingStitches == 0)
|
|
{
|
|
int junk2 = 0;
|
|
junk2 = blocks.Count;
|
|
|
|
file.ReadBytes(24);
|
|
if (file.ReadInt16() == -1)
|
|
doneWithStitches = true;
|
|
|
|
currentBlock.stitches = new Point[stitchData.Count];
|
|
stitchData.CopyTo(currentBlock.stitches);
|
|
currentBlock.colorIndex = colorIndex;
|
|
currentBlock.color = getColorFromIndex(colorIndex);
|
|
currentBlock.stitchesTotal = stitchData.Count;
|
|
blocks.Add(currentBlock);
|
|
stitchData = new List<Point>();
|
|
currentBlock = new stitchBlock();
|
|
|
|
file.ReadBytes(48);
|
|
|
|
break;
|
|
}
|
|
else if (xValue == 16716 || xValue == 8224)
|
|
{
|
|
doneWithStitches = true;
|
|
break;
|
|
}
|
|
yValue = fileIn.ReadInt16();
|
|
if (yValue == 16716 || yValue == 8224)
|
|
{
|
|
doneWithStitches = true;
|
|
break;
|
|
}
|
|
stitchData.Add(new Point(xValue - translateStart.X, yValue + imageHeight - translateStart.Y));
|
|
remainingStitches--;
|
|
}
|
|
}
|
|
if (stitchData.Count > 1)
|
|
{
|
|
currentBlock.stitches = new Point[stitchData.Count];
|
|
stitchData.CopyTo(currentBlock.stitches);
|
|
currentBlock.colorIndex = colorIndex;
|
|
currentBlock.color = getColorFromIndex(colorIndex);
|
|
currentBlock.stitchesTotal = stitchData.Count;
|
|
blocks.Add(currentBlock);
|
|
}
|
|
}
|
|
|
|
List<stitchBlock> filterStitches(List<stitchBlock> input, int threshold)
|
|
{
|
|
List<stitchBlock> retval = new List<stitchBlock>();
|
|
List<Point> tempStitchData = new List<Point>();
|
|
for (int x = 0; x < input.Count; x++)
|
|
{
|
|
|
|
for (int i = 0; i < input[x].stitches.Length; i++)
|
|
{
|
|
if (i > 0)//need a previous point to check against, can't check the first
|
|
{
|
|
double diffx = Math.Abs(input[x].stitches[i].X - input[x].stitches[i - 1].X);
|
|
double diffy = Math.Abs(input[x].stitches[i].Y - input[x].stitches[i - 1].Y);
|
|
if (Math.Sqrt(Math.Pow(diffx, 2.0) + Math.Pow(diffy, 2.0)) < threshold) //check distance between this point and the last one
|
|
{
|
|
if (tempStitchData.Count == 0 && i > 1)//first stitch of block gets left out without this, except for very first stitch
|
|
{
|
|
tempStitchData.Add(input[x].stitches[i - 1]);
|
|
}
|
|
tempStitchData.Add(input[x].stitches[i]);
|
|
}
|
|
else//stitch is too far from the previous one
|
|
{
|
|
if (tempStitchData.Count > 2)//add the block and start a new one
|
|
{
|
|
stitchBlock tempBlock = new stitchBlock();
|
|
tempBlock.color = input[x].color;
|
|
tempBlock.colorIndex = input[x].colorIndex;
|
|
tempBlock.stitches = new Point[tempStitchData.Count];
|
|
tempStitchData.CopyTo(tempBlock.stitches);
|
|
retval.Add(tempBlock);
|
|
tempStitchData = new List<Point>();
|
|
}
|
|
else//reset variables
|
|
{
|
|
tempStitchData = new List<Point>();
|
|
}
|
|
}
|
|
}
|
|
else //just add the first one, don't have anything to compare against
|
|
{
|
|
tempStitchData.Add(input[x].stitches[i]);
|
|
}
|
|
}
|
|
if (tempStitchData.Count > 2)
|
|
{
|
|
stitchBlock tempBlock = new stitchBlock();
|
|
tempBlock.color = input[x].color;
|
|
tempBlock.colorIndex = input[x].colorIndex;
|
|
tempBlock.stitches = new Point[tempStitchData.Count];
|
|
tempStitchData.CopyTo(tempBlock.stitches);
|
|
retval.Add(tempBlock);
|
|
tempStitchData = new List<Point>();
|
|
}
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
public int GetWidth()
|
|
{
|
|
return imageWidth;
|
|
}
|
|
|
|
public int GetHeight()
|
|
{
|
|
return imageHeight;
|
|
}
|
|
|
|
public string GetFileName()
|
|
{
|
|
if (_filename == null)
|
|
{
|
|
return "";
|
|
}
|
|
else
|
|
{
|
|
return _filename;
|
|
}
|
|
}
|
|
|
|
public void saveDebugInfo()
|
|
{
|
|
System.IO.StreamWriter outfile = new System.IO.StreamWriter(System.IO.Path.ChangeExtension(_filename, ".txt"));
|
|
outfile.Write(getDebugInfo());
|
|
outfile.Close();
|
|
}
|
|
|
|
public string getDebugInfo()
|
|
{
|
|
System.IO.StringWriter outfile = new System.IO.StringWriter();
|
|
string name = "";
|
|
outfile.WriteLine("PES header");
|
|
outfile.WriteLine("PES number:\t" + pesNum);
|
|
for (int i = 0; i < pesHeader.Count; i++)
|
|
{
|
|
name = (i + 1).ToString();
|
|
outfile.WriteLine(name + "\t" + pesHeader[i].ToString());
|
|
}
|
|
if (embOneHeader.Count > 0)
|
|
{
|
|
outfile.WriteLine("CEmbOne header");
|
|
for (int i = 0; i < embOneHeader.Count; i++)
|
|
{
|
|
switch (i + 1)
|
|
{
|
|
case 22:
|
|
name = "translate x";
|
|
break;
|
|
case 23:
|
|
name = "translate y";
|
|
break;
|
|
case 24:
|
|
name = "width";
|
|
break;
|
|
case 25:
|
|
name = "height";
|
|
break;
|
|
default:
|
|
name = (i + 1).ToString();
|
|
break;
|
|
}
|
|
|
|
outfile.WriteLine(name + "\t" + embOneHeader[i].ToString());
|
|
}
|
|
}
|
|
if (embPunchHeader.Count > 0)
|
|
{
|
|
outfile.WriteLine("CEmbPunch header");
|
|
for (int i = 0; i < embPunchHeader.Count; i++)
|
|
{
|
|
switch (i + 1)
|
|
{
|
|
default:
|
|
name = (i + 1).ToString();
|
|
break;
|
|
}
|
|
|
|
outfile.WriteLine(name + "\t" + embPunchHeader[i].ToString());
|
|
}
|
|
}
|
|
|
|
outfile.WriteLine("stitches start: " + startStitches.ToString());
|
|
outfile.WriteLine("block info");
|
|
outfile.WriteLine("number\tcolor\tstitches");
|
|
for (int i = 0; i < this.blocks.Count; i++)
|
|
{
|
|
outfile.WriteLine((i + 1).ToString() + "\t" + blocks[i].colorIndex.ToString() + "\t" + blocks[i].stitchesTotal.ToString());
|
|
}
|
|
outfile.WriteLine("color table");
|
|
outfile.WriteLine("number\ta\tb");
|
|
for (int i = 0; i < colorTable.Count; i++)
|
|
{
|
|
outfile.WriteLine((i + 1).ToString() + "\t" + colorTable[i].a.ToString() + ", " + colorTable[i].b.ToString());
|
|
}
|
|
if (blocks.Count > 0)
|
|
{
|
|
outfile.WriteLine("Extended stitch debug info");
|
|
for (int blocky = 0; blocky < blocks.Count; blocky++)
|
|
{
|
|
outfile.WriteLine("block " + (blocky + 1).ToString() + " start");
|
|
for (int stitchy = 0; stitchy < blocks[blocky].stitches.Length; stitchy++)
|
|
{
|
|
outfile.WriteLine(blocks[blocky].stitches[stitchy].X.ToString() + ", " + blocks[blocky].stitches[stitchy].Y.ToString());
|
|
}
|
|
}
|
|
}
|
|
outfile.Close();
|
|
return outfile.ToString();
|
|
}
|
|
|
|
public statusEnum getStatus()
|
|
{
|
|
return readyStatus;
|
|
}
|
|
|
|
public string getLastError()
|
|
{
|
|
return lastError;
|
|
}
|
|
|
|
public bool getColorWarning()
|
|
{
|
|
return colorWarning;
|
|
}
|
|
|
|
public bool getFormatWarning()
|
|
{
|
|
return formatWarning;
|
|
}
|
|
|
|
public bool getClassWarning()
|
|
{
|
|
return classWarning;
|
|
}
|
|
|
|
private Color getColorFromIndex(int index)
|
|
{
|
|
Color retval;// = Color.White;
|
|
switch (index)
|
|
{
|
|
case 1:
|
|
retval = Color.FromArgb(14, 31, 124);
|
|
break;
|
|
case 2:
|
|
retval = Color.FromArgb(10, 85, 163);
|
|
break;
|
|
case 3:
|
|
retval = Color.FromArgb(48, 135, 119);
|
|
break;
|
|
case 4:
|
|
retval = Color.FromArgb(75, 107, 175);
|
|
break;
|
|
case 5:
|
|
retval = Color.FromArgb(237, 23, 31);
|
|
break;
|
|
case 6:
|
|
retval = Color.FromArgb(209, 92, 0);
|
|
break;
|
|
case 7:
|
|
retval = Color.FromArgb(145, 54, 151);
|
|
break;
|
|
case 8:
|
|
retval = Color.FromArgb(228, 154, 203);
|
|
break;
|
|
case 9:
|
|
retval = Color.FromArgb(145, 95, 172);
|
|
break;
|
|
case 10:
|
|
retval = Color.FromArgb(157, 214, 125);
|
|
break;
|
|
case 11:
|
|
retval = Color.FromArgb(232, 169, 0);
|
|
break;
|
|
case 12:
|
|
retval = Color.FromArgb(254, 186, 53);
|
|
break;
|
|
case 13:
|
|
retval = Color.FromArgb(255, 255, 0);
|
|
break;
|
|
case 14:
|
|
retval = Color.FromArgb(112, 188, 31);
|
|
break;
|
|
case 15:
|
|
retval = Color.FromArgb(186, 152, 0);
|
|
break;
|
|
case 16:
|
|
retval = Color.FromArgb(168, 168, 168);
|
|
break;
|
|
case 17:
|
|
retval = Color.FromArgb(123, 111, 0);
|
|
break;
|
|
case 18:
|
|
retval = Color.FromArgb(255, 255, 179);
|
|
break;
|
|
case 19:
|
|
retval = Color.FromArgb(79, 85, 86);
|
|
break;
|
|
case 20:
|
|
retval = Color.FromArgb(0, 0, 0);
|
|
break;
|
|
case 21:
|
|
retval = Color.FromArgb(11, 61, 145);
|
|
break;
|
|
case 22:
|
|
retval = Color.FromArgb(119, 1, 118);
|
|
break;
|
|
case 23:
|
|
retval = Color.FromArgb(41, 49, 51);
|
|
break;
|
|
case 24:
|
|
retval = Color.FromArgb(42, 19, 1);
|
|
break;
|
|
case 25:
|
|
retval = Color.FromArgb(246, 74, 138);
|
|
break;
|
|
case 26:
|
|
retval = Color.FromArgb(178, 118, 36);
|
|
break;
|
|
case 27:
|
|
retval = Color.FromArgb(252, 187, 196);
|
|
break;
|
|
case 28:
|
|
retval = Color.FromArgb(254, 55, 15);
|
|
break;
|
|
case 29:
|
|
retval = Color.FromArgb(240, 240, 240);
|
|
break;
|
|
case 30:
|
|
retval = Color.FromArgb(106, 28, 138);
|
|
break;
|
|
case 31:
|
|
retval = Color.FromArgb(168, 221, 196);
|
|
break;
|
|
case 32:
|
|
retval = Color.FromArgb(37, 132, 187);
|
|
break;
|
|
case 33:
|
|
retval = Color.FromArgb(254, 179, 67);
|
|
break;
|
|
case 34:
|
|
retval = Color.FromArgb(255, 240, 141);
|
|
break;
|
|
case 35:
|
|
retval = Color.FromArgb(208, 166, 96);
|
|
break;
|
|
case 36:
|
|
retval = Color.FromArgb(209, 84, 0);
|
|
break;
|
|
case 37:
|
|
retval = Color.FromArgb(102, 186, 73);
|
|
break;
|
|
case 38:
|
|
retval = Color.FromArgb(19, 74, 70);
|
|
break;
|
|
case 39:
|
|
retval = Color.FromArgb(135, 135, 135);
|
|
break;
|
|
case 40:
|
|
retval = Color.FromArgb(216, 202, 198);
|
|
break;
|
|
case 41:
|
|
retval = Color.FromArgb(67, 86, 7);
|
|
break;
|
|
case 42:
|
|
retval = Color.FromArgb(254, 227, 197);
|
|
break;
|
|
case 43:
|
|
retval = Color.FromArgb(249, 147, 188);
|
|
break;
|
|
case 44:
|
|
retval = Color.FromArgb(0, 56, 34);
|
|
break;
|
|
case 45:
|
|
retval = Color.FromArgb(178, 175, 212);
|
|
break;
|
|
case 46:
|
|
retval = Color.FromArgb(104, 106, 176);
|
|
break;
|
|
case 47:
|
|
retval = Color.FromArgb(239, 227, 185);
|
|
break;
|
|
case 48:
|
|
retval = Color.FromArgb(247, 56, 102);
|
|
break;
|
|
case 49:
|
|
retval = Color.FromArgb(181, 76, 100);
|
|
break;
|
|
case 50:
|
|
retval = Color.FromArgb(19, 43, 26);
|
|
break;
|
|
case 51:
|
|
retval = Color.FromArgb(199, 1, 85);
|
|
break;
|
|
case 52:
|
|
retval = Color.FromArgb(254, 158, 50);
|
|
break;
|
|
case 53:
|
|
retval = Color.FromArgb(168, 222, 235);
|
|
break;
|
|
case 54:
|
|
retval = Color.FromArgb(0, 103, 26);
|
|
break;
|
|
case 55:
|
|
retval = Color.FromArgb(78, 41, 144);
|
|
break;
|
|
case 56:
|
|
retval = Color.FromArgb(47, 126, 32);
|
|
break;
|
|
case 57:
|
|
retval = Color.FromArgb(253, 217, 222);
|
|
break;
|
|
case 58:
|
|
retval = Color.FromArgb(255, 217, 17);
|
|
break;
|
|
case 59:
|
|
retval = Color.FromArgb(9, 91, 166);
|
|
break;
|
|
case 60:
|
|
retval = Color.FromArgb(240, 249, 112);
|
|
break;
|
|
case 61:
|
|
retval = Color.FromArgb(227, 243, 91);
|
|
break;
|
|
case 62:
|
|
retval = Color.FromArgb(255, 200, 100);
|
|
break;
|
|
case 63:
|
|
retval = Color.FromArgb(255, 200, 150);
|
|
break;
|
|
case 64:
|
|
retval = Color.FromArgb(255, 200, 200);
|
|
break;
|
|
default:
|
|
retval = Color.White;
|
|
colorWarning = true;
|
|
break;
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
public Bitmap designToBitmap(Single threadThickness, bool filterUglyStitches, int filterUglyStitchesThreshold)
|
|
{
|
|
Bitmap DrawArea;
|
|
Graphics xGraph;
|
|
|
|
DrawArea = new Bitmap(GetWidth() + (int)(threadThickness * 2), GetHeight() + (int)(threadThickness * 2));
|
|
//panel1.Width = design.GetWidth() + (int)(threadThickness * 2);
|
|
//panel1.Height = design.GetHeight() + (int)(threadThickness * 2);
|
|
xGraph = Graphics.FromImage(DrawArea);
|
|
xGraph.TranslateTransform(threadThickness+translateStart.X, threadThickness+translateStart.Y);
|
|
//xGraph.FillRectangle(Brushes.White, 0, 0, DrawArea.Width, DrawArea.Height);
|
|
List<stitchBlock> tmpblocks;
|
|
#if DEBUG
|
|
tmpblocks = blocks;
|
|
#else
|
|
if (filterUglyStitches && !formatWarning) //only filter stitches if we think we understand the format
|
|
{
|
|
tmpblocks = filterStitches(blocks, filterUglyStitchesThreshold);
|
|
}
|
|
else
|
|
{
|
|
tmpblocks = blocks;
|
|
}
|
|
#endif
|
|
for (int i = 0; i < tmpblocks.Count; i++)
|
|
{
|
|
if (tmpblocks[i].stitches.Length > 1)//must have 2 points to make a line
|
|
{
|
|
Pen tempPen = new Pen(tmpblocks[i].color, threadThickness);
|
|
tempPen.StartCap = System.Drawing.Drawing2D.LineCap.Round;
|
|
tempPen.EndCap = System.Drawing.Drawing2D.LineCap.Round;
|
|
tempPen.LineJoin = System.Drawing.Drawing2D.LineJoin.Round;
|
|
xGraph.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
|
|
xGraph.DrawLines(tempPen, tmpblocks[i].stitches);
|
|
}
|
|
}
|
|
xGraph.Dispose();
|
|
return DrawArea;
|
|
}
|
|
}
|
|
}
|