ESP32AMRadioTransmitter/Audio2Header/Audio2Header.html

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2.7 KiB
HTML

<head>
<script>
window.AudioContext = window.AudioContext || window.webkitAudioContext;
var context = new AudioContext();
function audioBufferToText(audioBuffer, normalize, resample, sampleRate)
{
var buffer = audioBuffer.getChannelData(0);
if(audioBuffer.numberOfChannels > 1)
{
for(var c = 1; c < audioBuffer.numberOfChannels; c++)
{
var cb = audioBuffer.getChannelData(c);
for(var i = 0; i < length; i++)
buffer[i] += cb[i];
}
}
if(resample)
{
var scale = audioBuffer.sampleRate / sampleRate;
var length = Math.floor((buffer.length - 1) / scale);
var b = new Float32Array(length);
for(var i = 0; i < length; i++)
{
p = Math.floor(i * scale);
b[i] = buffer[p];
}
buffer = b;
}
else
sampleRate = audioBuffer.sampleRate;
var text = "const unsigned int sampleRate = " + sampleRate + ";\r\n";
text += "const unsigned int sampleCount = " + buffer.length + ";\r\n";
text += "const signed char samples[] = {"
var max = 0;
if(normalize)
for(var i = 0; i < buffer.length; i++)
max = Math.max(Math.abs(buffer[i]), max);
if(max == 0) max = 1;
for(var i = 0; i < buffer.length; i++)
{
if((i & 15) == 0) text += "\r\n";
text += Math.round(buffer[i] / max * 127) + ", ";
}
text += "};\r\n";
return text;
}
//isn't that simple code awesome? ...that's bitluni style
function enrickSound(buffer)
{
//if you are looking for this function.. sorry that was a gag
}
function convert(event)
{
var audioBuffer = null;
var reader = new FileReader();
var file = event.target.files[0];
reader.onload = function(){
context.decodeAudioData(reader.result, function(buffer) {
var link = document.createElement("a");
link.download = file.name.split('.', 1)[0] + ".h";
link.href = URL.createObjectURL(new Blob(
[audioBufferToText(buffer, document.getElementById("normalize").checked, document.getElementById("resample").checked, document.getElementById("samplerate").value)], {type: "text/plain"}));
document.body.appendChild(document.createElement("br"));
document.body.appendChild(link);
link.innerHTML = link.download;
link.click();
//document.body.removeChild(link);
event.target.value = "";
}, function(){
//error
});
}
reader.readAsArrayBuffer(file);
}
</script>
</head>
<body style="font-family: arial">
<h1><a href="https://youtube.com/bitlunislab">bitluni</a>'s audio to header converter</h1>
Open an audio file supported by the browser to convert it to a c++ header file (8Bit signed).<br><br>
<input type="file" onchange="convert(event)"><br><br>
Export: <input id="normalize" type="checkbox" checked>normalize <input id="resample" type="checkbox">resample <input id="samplerate" value="11025"><br>
</body></html>