//code by bitluni (send me a high five if you like the code) //replace this include file by your header file generated by the conversion tool #include "sample.h" //The pin where the button is connected to: const int BUTTON_PIN = 18; //(the button is connected between that pin and ground. the button is using the internal pullup) #include #include "driver/i2s.h" static const i2s_port_t i2s_num = (i2s_port_t)I2S_NUM_0; // i2s port number //static i2s_config_t i2s_config; static const i2s_config_t i2s_config = { .mode = (i2s_mode_t)(I2S_MODE_MASTER | I2S_MODE_TX | I2S_MODE_DAC_BUILT_IN), .sample_rate = 1000000, //not really used .bits_per_sample = (i2s_bits_per_sample_t)I2S_BITS_PER_SAMPLE_16BIT, .channel_format = I2S_CHANNEL_FMT_ONLY_RIGHT, .communication_format = I2S_COMM_FORMAT_STAND_MSB, .intr_alloc_flags = ESP_INTR_FLAG_LEVEL1, .dma_buf_count = 2, .dma_buf_len = 1024 //big buffers to avoid noises }; void setup() { pinMode(BUTTON_PIN, INPUT_PULLUP); Serial.begin(115200); setCpuFrequencyMhz(240); //highest cpu frequency i2s_driver_install(i2s_num, &i2s_config, 0, NULL); //start i2s driver i2s_set_pin(i2s_num, NULL); //use internal DAC i2s_set_sample_rates(i2s_num, 1000000); //dummy sample rate, since the function fails at high values //this is the hack that enables the highest sampling rate possible ~13MHz, have fun SET_PERI_REG_BITS(I2S_CLKM_CONF_REG(0), I2S_CLKM_DIV_A_V, 1, I2S_CLKM_DIV_A_S); SET_PERI_REG_BITS(I2S_CLKM_CONF_REG(0), I2S_CLKM_DIV_B_V, 1, I2S_CLKM_DIV_B_S); SET_PERI_REG_BITS(I2S_CLKM_CONF_REG(0), I2S_CLKM_DIV_NUM_V, 2, I2S_CLKM_DIV_NUM_S); SET_PERI_REG_BITS(I2S_SAMPLE_RATE_CONF_REG(0), I2S_TX_BCK_DIV_NUM_V, 2, I2S_TX_BCK_DIV_NUM_S); } //buffer to store modulated samples. esp32 I2S Samples are always 16Bit short buff[1024]; //sine represented in 16 values. at 13MHz sampling rate the resulting carrier is at around 835KHz int sintab[] = {0, 48, 90, 117, 127, 117, 90, 48, 0, -48, -90, -117, -127, -117, -90, -48}; unsigned long long pos = 0; //current position in the audio sample, using fixed point unsigned int posLow = sampleCount; //set postion to end of sample to not play at reset unsigned long long posInc = ((unsigned long long)sampleRate << 32) / 835000; //sample fixed increment void loop() { //reset sample position when button is down if(!digitalRead(BUTTON_PIN)) pos = posLow = 0; //fill the sound buffer for(int i = 0; i < 1024; i+=16) { if(posLow >= sampleCount) posLow = sampleCount - 1; //taking current sample int s = samples[posLow] + 128; //modulating that sample on the 16 values of the carrier wave (respect to I2S byte order, 16Bit/Sample) for(int j = 0; j < 16; j += 4) { buff[i + j + 1] = (sintab[j + 0] * s + 0x8000); buff[i + j + 0] = (sintab[j + 1] * s + 0x8000); buff[i + j + 3] = (sintab[j + 2] * s + 0x8000); buff[i + j + 2] = (sintab[j + 3] * s + 0x8000); } if(posLow < sampleCount - 1) { pos += posInc; posLow = pos >> 32; } } //write the buffer (waits until a buffer is ready to be filled, that's timing for free) size_t bytes_written; i2s_write(i2s_num, (char*)buff, sizeof(buff), &bytes_written, portMAX_DELAY); }