add cs2 dedicated server

pull/21/head
L4RM4ND 2024-02-16 22:15:08 +01:00
rodzic 5db908d329
commit 5cc5aba0c8
5 zmienionych plików z 78 dodań i 3 usunięć

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@ -56,6 +56,7 @@ docker compose up
- [Domain Name Service (DNS)](#domain-name-service-dns)
- [E-commerce](#e-commerce)
- [File Transfer & Synchronization](#file-transfer--synchronization)
- [Games and Control Panels](#games-and-control-panels)
- [Genealogy](#genealogy)
- [Identity Management - Single Sign-On (SSO) & LDAP](#identity-management---single-sign-on-sso--ldap)
- [Miscellaneous](#miscellaneous)
@ -409,6 +410,15 @@ A request bin service allows one to collect and inspect HTTP requests. It may be
- [Request-Baskets](https://github.com/darklynx/request-baskets) - HTTP requests collector to test webhooks, notifications, REST clients and more.
- [Mockbin](https://github.com/Kong/mockbin) - Mock, Test & Track HTTP Requests and Response for Microservices.
### Games and Control Servers
**[`^ back to top ^`](#-project-list)**
Multiplayer game servers, browser games and utilities for managing game servers.
- [cs2-dedicated-server](examples/cs2-dedicated-server) - CS2 Dedicated Server Docker Image with an RCON web-based control panel.
### Miscellaneous
**[`^ back to top ^`](#-project-list)**

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@ -0,0 +1,12 @@
# References
- https://github.com/joedwards32/CS2
- https://github.com/shobhit-pathak/cs2-rcon-panel
# Notes
Minimum system requirements are:
- 2 CPUs
- 2 GiB RAM
- 40 GB of disk space for the container or mounted as a persistent volume on /home/steam/cs2-dedicated/

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@ -0,0 +1,53 @@
version: '3.7'
services:
cs2-server:
image: joedwards32/cs2
container_name: cs2-dedicated-server
restart: unless-stopped
environment:
# Server configuration
- SRCDS_TOKEN=<YOUR-GAME-SERVER-TOKEN> # Game Server Token from https://steamcommunity.com/dev/managegameservers
- CS2_SERVERNAME=MY-CS2-SERVER # (Set the visible name for your private server)
- CS2_CHEATS=0 # (0 - disable cheats, 1 - enable cheats)
- CS2_PORT=27015 # (CS2 server listen port tcp_udp)
- CS2_SERVER_HIBERNATE=0 # (Put server in a low CPU state when there are no players. 0 - hibernation disabled, 1 - hibernation enabled)
- CS2_LAN=0 # (0 - LAN mode disabled, 1 - LAN Mode enabled)
- CS2_RCONPW=cruelly-sequel # (RCON password)
- CS2_PW=sake-earthly-lair # (CS2 server password)
- CS2_MAXPLAYERS=10 # (Max players)
# Game modes
- CS2_GAMEALIAS=competitive # (Game type, e.g. casual, competitive, deathmatch. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
- CS2_GAMETYPE=0 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
- CS2_GAMEMODE=1 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
- CS2_MAPGROUP=mg_active # (Map pool)
- CS2_STARTMAP=de_dust2 # (Start map)
# Bots
- CS2_BOT_DIFFICULTY=0 # (0 - easy, 1 - normal, 2 - hard, 3 - expert)
- CS2_BOT_QUOTA=0 # (Number of bots)
- CS2_BOT_QUOTA_MODE=competitive # (fill, competitive)
# TV
- TV_AUTORECORD=0 # Automatically records all games as CSTV demos: 0=off, 1=on.
- TV_ENABLE=0 # Activates CSTV on server: 0=off, 1=on.
- TV_PORT=27020 # Host SourceTV port
- TV_PW=changeme # CSTV password for clients
- TV_RELAY_PW=changeme # CSTV password for relay proxies
- TV_MAXRATE=0 # World snapshots to broadcast per second. Affects camera tickrate.
- TV_DELAY=0 # Max CSTV spectator bandwidth rate allowed, 0 == unlimited
volumes:
- cs2:/home/steam/cs2-dedicated/
ports:
- 27015:27015/tcp # TCP
- 27015:27015/udp # UDP
#- 27020:27020/udp # UDP
cs2-rconpanel:
image: soren90/rcon-panel
container_name: cs2-rcon-panel
ports:
- 3000:3000
restart: unless-stopped
volumes:
cs2:

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@ -9,7 +9,7 @@ services:
expose:
- 8000
ports:
- 8000:8000
- 8888:8000
depends_on:
- db
- redis

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@ -10,13 +10,13 @@ services:
container_name: wikijs
restart: unless-stopped
ports:
- 3000:3000 # WEB UI
- 8888:3000 # WEB UI
volumes:
- ${DOCKER_VOLUME_STORAGE:-/mnt/docker-volumes}/wikijs/config:/config
- ${DOCKER_VOLUME_STORAGE:-/mnt/docker-volumes}/wikijs/data:/data
links:
- db
db:
environment:
- POSTGRES_PASSWORD=MySecureDatabasePassword