BlenderGPT/__init__.py

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9.4 KiB
Python
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import sys
import os
import bpy
import bpy.props
import re
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bl_info = {
"name": "GPT-4 Blender Assistant",
"blender": (2, 82, 0),
"category": "Object",
"author": "Aarya (@gd3kr)",
"version": (2, 0, 0),
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"location": "3D View > UI > GPT-4 Blender Assistant",
"description": "Generate Blender Python code using OpenAI's GPT-4 to perform various tasks.",
"warning": "",
"wiki_url": "",
"tracker_url": "",
}
system_prompt = """You are an assistant made for the purposes of helping the user with Blender, the 3D software.
- Respond with your answers in markdown (```).
- Preferably import entire modules instead of bits.
- Do not perform destructive operations on the meshes.
- Do not use cap_ends. Do not do more than what is asked (setting up render settings, adding cameras, etc)
- Do not respond with anything that is not Python code.
Example:
user: create 10 cubes in random locations from -10 to 10
assistant:
```
import bpy
import random
bpy.ops.mesh.primitive_cube_add()
#how many cubes you want to add
count = 10
for c in range(0,count):
x = random.randint(-10,10)
y = random.randint(-10,10)
z = random.randint(-10,10)
bpy.ops.mesh.primitive_cube_add(location=(x,y,z))
```"""
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# Add the 'libs' folder to the Python path
libs_path = os.path.join(os.path.dirname(os.path.realpath(__file__)), "lib")
if libs_path not in sys.path:
sys.path.append(libs_path)
import openai
def get_api_key(context):
preferences = context.preferences
addon_prefs = preferences.addons[__name__].preferences
return addon_prefs.api_key
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def init_props():
bpy.types.Scene.gpt4_chat_history = bpy.props.CollectionProperty(type=bpy.types.PropertyGroup)
bpy.types.Scene.gpt4_chat_input = bpy.props.StringProperty(
name="Message",
description="Enter your message",
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default="",
)
bpy.types.Scene.gpt4_button_pressed = bpy.props.BoolProperty(default=False)
bpy.types.PropertyGroup.type = bpy.props.StringProperty()
bpy.types.PropertyGroup.content = bpy.props.StringProperty()
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def clear_props():
del bpy.types.Scene.gpt4_chat_history
del bpy.types.Scene.gpt4_chat_input
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del bpy.types.Scene.gpt4_button_pressed
def generate_blender_code(prompt, chat_history):
messages = [{"role": "system", "content": system_prompt}]
for message in chat_history[-10:]:
if message.type == "assistant":
messages.append({"role": "assistant", "content": "```\n" + message.content + "\n```"})
else:
messages.append({"role": message.type.lower(), "content": message.content})
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# Add the current user message
messages.append({"role": "user", "content": "Can you please write Blender code for me that accomplishes the following task: " + prompt + "? \n. Do not respond with anything that is not Python code. Do not provide explanations"})
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try:
response = openai.ChatCompletion.create(
model="gpt-4",
messages=messages,
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stream=True,
max_tokens=1500,
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)
except Exception as e: # Use GPT-3.5 if GPT-4 is not available
response = openai.ChatCompletion.create(
model="gpt-3.5-turbo",
messages=messages,
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stream=True,
max_tokens=1500,
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)
try:
collected_events = []
completion_text = ''
# iterate through the stream of events
for event in response:
if 'role' in event['choices'][0]['delta']:
# skip
continue
if len(event['choices'][0]['delta']) == 0:
# skip
continue
collected_events.append(event) # save the event response
event_text = event['choices'][0]['delta']['content']
completion_text += event_text # append the text
print(completion_text, flush=True, end='\r')
completion_text = re.findall(r'```(.*?)```', completion_text, re.DOTALL)[0]
completion_text = re.sub(r'^python', '', completion_text, flags=re.MULTILINE)
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return completion_text
except IndexError:
return None
def split_area_to_text_editor(context):
area = context.area
for region in area.regions:
if region.type == 'WINDOW':
override = {'area': area, 'region': region}
bpy.ops.screen.area_split(override, direction='VERTICAL', factor=0.5)
break
new_area = context.screen.areas[-1]
new_area.type = 'TEXT_EDITOR'
return new_area
class GPT4_OT_ShowCode(bpy.types.Operator):
bl_idname = "gpt4.show_code"
bl_label = "Show Code"
bl_options = {'REGISTER', 'UNDO'}
code: bpy.props.StringProperty(
name="Code",
description="The generated code",
default="",
)
def execute(self, context):
text_name = "GPT4_Generated_Code.py"
text = bpy.data.texts.get(text_name)
if text is None:
text = bpy.data.texts.new(text_name)
text.clear()
text.write(self.code)
text_editor_area = None
for area in context.screen.areas:
if area.type == 'TEXT_EDITOR':
text_editor_area = area
break
if text_editor_area is None:
text_editor_area = split_area_to_text_editor(context)
text_editor_area.spaces.active.text = text
return {'FINISHED'}
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class GPT4_PT_Panel(bpy.types.Panel):
bl_label = "GPT-4 Blender Assistant"
bl_idname = "GPT4_PT_Panel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'GPT-4 Assistant'
def draw(self, context):
layout = self.layout
column = layout.column(align=True)
column.label(text="Chat history:")
box = column.box()
for message in context.scene.gpt4_chat_history:
if message.type == 'assistant':
row = box.row()
row.label(text="Assistant: ")
show_code_op = row.operator("gpt4.show_code", text="Show Code")
show_code_op.code = message.content
else:
box.label(text=f"User: {message.content}")
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column.separator()
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column.label(text="Enter your message:")
column.prop(context.scene, "gpt4_chat_input", text="")
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button_label = "Please wait...(this might take some time)" if context.scene.gpt4_button_pressed else "Execute"
row = column.row(align=True)
row.operator("gpt4.send_message", text=button_label)
row.operator("gpt4.clear_chat", text="Clear Chat")
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column.separator()
class GPT4_OT_ClearChat(bpy.types.Operator):
bl_idname = "gpt4.clear_chat"
bl_label = "Clear Chat"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
context.scene.gpt4_chat_history.clear()
return {'FINISHED'}
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class GPT4_OT_Execute(bpy.types.Operator):
bl_idname = "gpt4.send_message"
bl_label = "Send Message"
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bl_options = {'REGISTER', 'UNDO'}
natural_language_input: bpy.props.StringProperty(
name="Command",
description="Enter the natural language command",
default="",
)
def execute(self, context):
openai.api_key = get_api_key(context)
if not openai.api_key:
self.report({'ERROR'}, "No API key detected. Please set the API key in the addon preferences.")
return {'CANCELLED'}
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context.scene.gpt4_button_pressed = True
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
blender_code = generate_blender_code(context.scene.gpt4_chat_input, context.scene.gpt4_chat_history)
message = context.scene.gpt4_chat_history.add()
message.type = 'user'
message.content = context.scene.gpt4_chat_input
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# Clear the chat input field
context.scene.gpt4_chat_input = ""
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if blender_code:
message = context.scene.gpt4_chat_history.add()
message.type = 'assistant'
message.content = blender_code
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global_namespace = globals().copy()
try:
exec(blender_code, global_namespace)
except Exception as e:
self.report({'ERROR'}, f"Error executing generated code: {e}")
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context.scene.gpt4_button_pressed = False
return {'CANCELLED'}
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context.scene.gpt4_button_pressed = False
return {'FINISHED'}
def menu_func(self, context):
self.layout.operator(GPT4_OT_Execute.bl_idname)
class GPT4AddonPreferences(bpy.types.AddonPreferences):
bl_idname = __name__
api_key: bpy.props.StringProperty(
name="API Key",
description="Enter your OpenAI API Key",
default="",
subtype="PASSWORD",
)
def draw(self, context):
layout = self.layout
layout.prop(self, "api_key")
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def register():
bpy.utils.register_class(GPT4AddonPreferences)
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bpy.utils.register_class(GPT4_OT_Execute)
bpy.utils.register_class(GPT4_PT_Panel)
bpy.utils.register_class(GPT4_OT_ClearChat)
bpy.utils.register_class(GPT4_OT_ShowCode)
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bpy.types.VIEW3D_MT_mesh_add.append(menu_func)
init_props()
def unregister():
bpy.utils.unregister_class(GPT4AddonPreferences)
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bpy.utils.unregister_class(GPT4_OT_Execute)
bpy.utils.unregister_class(GPT4_PT_Panel)
bpy.utils.unregister_class(GPT4_OT_ClearChat)
bpy.utils.register_class(GPT4_OT_ShowCode)
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bpy.types.VIEW3D_MT_mesh_add.remove(menu_func)
clear_props()
if __name__ == "__main__":
register()