Ensured error message only appears when enable3DModels is on

pull/24/head^2
Torrin Leonard 2021-11-20 17:40:45 -05:00
rodzic 29bef8f68b
commit 86ffea6aa2
1 zmienionych plików z 6 dodań i 5 usunięć

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@ -3,14 +3,14 @@ import platform
# NFT configurations:
nftsPerBatch = 0 # Number of NFTs per batch
renderBatch = 0 # The batch number to render in PNG-Generator
imageName = '' # The name of the NFT image produces by PNG-Generator
imageFileFormat = '' # Dictate the image extension when Blender renders the images
imageName = 'TestImage' # The name of the NFT image produces by PNG-Generator
imageFileFormat = 'JPEG' # Dictate the image extension when Blender renders the images
# Visit https://docs.blender.org/api/current/bpy.types.Image.html#bpy.types.Image.file_format
# for a list of file formats supported by Blender. Enter the file extension exactly as specified in
# the Blender API documentation above.
# The path to Blend_My_NFTs folder:
save_path_mac = '/Users/Path/to/Blend_My_NFTs'
save_path_mac = '/Users/Path/To/Blend_My_NFTs'
save_path_windows = r''
# Place the path in the '', e.g: save_path_mac = '/Users/Path/to/Blend_My_NFTs'
# Example mac: /Users/Path/to/Blend_My_NFTs
@ -37,12 +37,13 @@ objectFormatExport = '' # The file format of the objects you would like to expo
# x3d - The .x3d file format
# error handling #
if objectFormatExport not in ['fbx', 'glb', 'obj', 'x3d']:
if objectFormatExport not in ['fbx', 'glb', 'obj', 'x3d'] and enable3DModels:
raise ValueError("Output format in `objectFormatExport` can only be 'fbx', 'glb', 'obj', 'x3d'.")
### Select colour or material.###
# Object generation options:
enableGeneration = True # When set to true this applies the sets of colors listed below to the objects in the collections named below
enableGeneration = False # When set to true this applies the sets of colors listed below to the objects in the collections named below
generationType = 'material' #You can either set 'color' or 'material' here. Type you set will correspond to following options.
#generationType = 'material' mode is experimental. Be sure that you back-up your file.