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## Quick Disclaimer
Blend_My_NFTs works with Blender 3.0.0 on Windows 10 or macOS Big Sur 11.6. Linux is supported, however I haven't had the chance to test this functionality and guarantee this. Any rendering engine works; Cycles, Eevee, and Octane have all been used by the community without issue. This add-on only works in Blender, a Cinima 4D port will be investigated in the future.
## Example Files
The YouTube tutorials use three different .blend example files. This repository has all three and includes a readme.md file that outlines which videos use which files and by what date: https://github.com/torrinworx/BMNFTs_Examples
## Table of Contents
- [Blend_My_NFTs](#blend_my_nfts)
- [Description](#description)
- [Official Links](#official-links)
- [Case Studies](#case-studies)
- [Donations](#donations)
- [Quick Disclaimer](#quick-disclaimer)
- [Example Files](#example-files)
- [Table of Contents](#table-of-contents)
- [Setup and Installation](#setup-and-installation)
- [Important Terminology](#important-terminology)
@ -177,7 +180,7 @@ Organizing your NFTs Attributes and Varariants in Blender is essential to genera
In this example, notice how the main components in `Script_Ignore` can be any type of object. The collections `Body` and `Arms` are both Attribute collections; `Silver Body_1_75` and `Gold Body_2_25` are Variants of the `Body` Attribute, and have a 75% and 25% generation chance. `Silver Arms_1_75` and `Gold Arms_2_25` are Variants of the `Arm` Attribute and have the same weighted distribution as the `Body` Variants. Notice how the Variant collections in the `Arm` Attribute can contain more than one object and object type, this principle can be applied to any Variant collections.
To download BMNFTs compatable example .blend files checkout this repo here: https://github.com/torrinworx/BMNFTs_Examples
This repository contains three .blend example files that are compatable with Blend_My_NFTs: https://github.com/torrinworx/BMNFTs_Examples
# Steps to Generate NFTs