Update config.py

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Torrin Leonard 2021-11-26 19:43:18 -05:00
rodzic 421a56658c
commit 0d029aa3c9
1 zmienionych plików z 12 dodań i 13 usunięć

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@ -1,8 +1,7 @@
# config.py is where you can configure the settings of your NFT collection
nftName = 'TestImage' # The name of the NFT image produces by PNG-Generator
imageFileFormat = 'JPEG' # Dictate the image extension when Blender renders the images
nftName = '' # The name of the NFT image produces by PNG-Generator
imageFileFormat = '' # Dictate the image extension when Blender renders the images
# Type the exact name provided below in the '' above:
# JPEG - Exports the .jpeg format
# PNG - Exports the .png format
@ -11,22 +10,20 @@ imageFileFormat = 'JPEG' # Dictate the image extension when Blender renders the
# the Blender API documentation.
# The path to Blend_My_NFTs folder:
save_path_mac = '/Users/torrinleonard/Desktop/Blend_My_NFTs'
save_path_mac = '/Users/Path/To/Blend_My_NFTs'
save_path_windows = r''
# Place the path in the '', e.g: save_path_mac = '/Users/Path/to/Blend_My_NFTs'
# Example mac: /Users/Path/to/Blend_My_NFTs
# Example windows: C:\Users\Path\to\Blend_My_NFTs
maxNFTs = 10 # The maximum number of NFTs you want to generate.
nftsPerBatch = 5 # Number of NFTs per batch
renderBatch = 1 # The batch number to render in Image_Generator.py
nftsPerBatch = 10 # Number of NFTs per batch
renderBatch = 1 # The batch number to render in Exporter.py
# Set to True to generate images or 3D models depending on your settings below when main.py is run in Blender.
# Only works if you have already generated NFTRecord.json and all batches.
renderImage = False
enableResetViewport = True # If True: turns all viewport and render cameras on after Image_Generator is finished operations
### Select colour or material.###
# Object generation options:
enableGeneration = False # When set to true this applies the sets of colors listed below to the objects in the collections named below
@ -75,10 +72,10 @@ objectFormatExport = '' # The file format of the objects you would like to expo
enableMeteData = True # Set to True to turn on meta data, set to False to turn off meta data generation.
metaDataType = 'DEFAULT' # Select the format of the generated Meta Data for your NFTs blockchain.
# DEFAULT - The default setting; exports variants, dna, number, name, and rarity of each NFT to a dictionary
# ADA - Cardano - Format: Not supported yet.
# SOL - Solana - Format: https://docs.metaplex.com/nft-standard
# ETH - Ethereum - Format: Not supported yet.
# DEFAULT - The default setting; exports variants, dna, number, name, and rarity of each NFT to a dictionary (Not a blockchain standard)
# ADA - Cardano - Format Source: https://cips.cardano.org/cips/cip25/
# SOL - Solana - Format Source: https://docs.metaplex.com/nft-standard
# ERC721 - Ethereum ERC721 - Format Source: https://eips.ethereum.org/EIPS/eip-721
# NOTE: This is just the information Blend_My_NFTs can provide, you will have to add policy ID, URI information, etc
# yourself when you upload and mint your NFT collection.
@ -88,6 +85,8 @@ metaDataType = 'DEFAULT' # Select the format of the generated Meta Data for you
metaDataDescription = '' # The description of your NFT that will be inserted into its meta data
enableResetViewport = True # If True: turns all viewport and render cameras on after Image_Generator is finished operations
# Utilities - DO NOT TOUCH:
import platform
@ -106,7 +105,7 @@ elif platform.system() == windows:
# Paths to folders
batch_save_path = save_path + slash + 'Batch_Json_files' # The output path for batches generated by Batch_Sorter.py
images_save_path = save_path + slash + 'NFT_Image_Output' # The output path for images generated by Image_Generator.py
images_save_path = save_path + slash + 'NFT_Image_Output' # The output path for images generated by Exporter.py
modelAssetPath = save_path + slash + "3D_Model_Input" # The input path for 3D models
model_save_path = save_path + slash + "3D_Model_Output" # The output path for 3D models generated by Model_Generator.py
model_Script_Ignore_Path = modelAssetPath + slash + "Script_Ignore_Folder" # The path to the Script_Ignore_Folder for 3D models