AirScout/AeroWizard/AeroWizard/Native/VisualStylesRendererExtensi...

263 wiersze
12 KiB
C#

using System.CodeDom;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using Vanara.Interop;
using static Vanara.Interop.NativeMethods;
namespace System.Windows.Forms.VisualStyles
{
internal static partial class VisualStyleRendererExtension
{
private static readonly Dictionary<long, Bitmap> bmpCache = new Dictionary<long, Bitmap>();
private delegate void DrawWrapperMethod(SafeDCHandle hdc);
/// <summary>
/// Draws the background image of the current visual style element within the specified bounding rectangle and optionally clipped to the specified clipping rectangle.
/// </summary>
/// <param name="rnd">The <see cref="VisualStyleRenderer"/> instance.</param>
/// <param name="dc">The <see cref="IDeviceContext"/> used to draw the background image.</param>
/// <param name="bounds">A <see cref="Rectangle"/> in which the background image is drawn.</param>
/// <param name="clipRectangle">A <see cref="Rectangle"/> that defines a clipping rectangle for the drawing operation.</param>
/// <param name="rightToLeft">If set to <c>true</c> flip the image for right to left layout.</param>
public static void DrawBackground(this VisualStyleRenderer rnd, Graphics dc, Rectangle bounds, Rectangle? clipRectangle = null, bool rightToLeft = false)
{
/*var h = rnd.GetHashCode();
Bitmap bmp;
if (!bmpCache.TryGetValue(h, out bmp))
bmpCache.Add(h, bmp = GraphicsExtension.GetTransparentBitmap(GetBackgroundBitmap(rnd, Color.White), GetBackgroundBitmap(rnd, Color.Black)));
if (rightToLeft)
bmp.RotateFlip(RotateFlipType.RotateNoneFlipX);
if (clipRectangle != null) dc.SetClip(clipRectangle.Value);
using (var attr = new ImageAttributes())
{
dc.CompositingMode = CompositingMode.SourceOver;
dc.CompositingQuality = CompositingQuality.HighQuality;
dc.InterpolationMode = InterpolationMode.HighQualityBicubic;
dc.PixelOffsetMode = PixelOffsetMode.HighQuality;
attr.SetWrapMode(WrapMode.TileFlipXY);
dc.DrawImage(bmp, bounds, 0, 0, bmp.Width, bmp.Height, GraphicsUnit.Pixel, attr);
}*/
rnd.DrawBackground(dc, bounds, clipRectangle ?? bounds);
}
/// <summary>
/// Draws the background image of the current visual style element onto a glass background within the specified bounding rectangle and optionally clipped to the specified clipping rectangle.
/// </summary>
/// <param name="rnd">The <see cref="VisualStyleRenderer"/> instance.</param>
/// <param name="dc">The <see cref="IDeviceContext"/> used to draw the background image.</param>
/// <param name="bounds">A <see cref="Rectangle"/> in which the background image is drawn.</param>
/// <param name="clipRectangle">A <see cref="Rectangle"/> that defines a clipping rectangle for the drawing operation.</param>
/// <param name="rightToLeft">If set to <c>true</c> flip the image for right to left layout.</param>
public static void DrawGlassBackground(this VisualStyleRenderer rnd, IDeviceContext dc, Rectangle bounds, Rectangle? clipRectangle = null, bool rightToLeft = false)
{
DrawWrapper(dc, bounds,
memoryHdc =>
{
var rBounds = new RECT(bounds);
//var opts = new DrawThemeBackgroundOptions(clipRectangle);
// Draw background
var oldLayout = DCLayout.GDI_ERROR;
if (rightToLeft)
if ((oldLayout = SetLayout(memoryHdc, DCLayout.LAYOUT_RTL)) == DCLayout.GDI_ERROR)
throw new NotSupportedException("Unable to change graphics layout to RTL.");
DrawThemeBackground(rnd, memoryHdc, rnd.Part, rnd.State, ref rBounds, clipRectangle);
if (oldLayout != DCLayout.GDI_ERROR)
SetLayout(memoryHdc, oldLayout);
}
);
}
/// <summary>
/// Draws the image from the specified <paramref name="imageList"/> within the specified bounds on a glass background.
/// </summary>
/// <param name="rnd">The <see cref="VisualStyleRenderer"/> instance.</param>
/// <param name="g">The <see cref="Graphics"/> used to draw the image.</param>
/// <param name="bounds">A <see cref="Rectangle"/> in which the image is drawn.</param>
/// <param name="imageList">An <see cref="ImageList"/> that contains the <see cref="Image"/> to draw.</param>
/// <param name="imageIndex">The index of the <see cref="Image"/> within <paramref name="imageList"/> to draw.</param>
public static void DrawGlassImage(this VisualStyleRenderer rnd, Graphics g, Rectangle bounds, ImageList imageList, int imageIndex)
{
DrawWrapper(g, bounds,
memoryHdc =>
{
var rBounds = new RECT(bounds);
DrawThemeIcon(rnd, memoryHdc, rnd.Part, rnd.State, ref rBounds, imageList.Handle, imageIndex);
}
);
}
/// <summary>
/// Draws the specified image within the specified bounds on a glass background.
/// </summary>
/// <param name="rnd">The <see cref="VisualStyleRenderer" /> instance.</param>
/// <param name="g">The <see cref="Graphics" /> used to draw the image.</param>
/// <param name="bounds">A <see cref="Rectangle" /> in which the image is drawn.</param>
/// <param name="image">An <see cref="ImageList" /> that contains the <see cref="Image" /> to draw.</param>
/// <param name="disabled">if set to <c>true</c> draws the image in a disabled state using the <see cref="ControlPaint.DrawImageDisabled"/> method.</param>
public static void DrawGlassImage(this VisualStyleRenderer rnd, Graphics g, Rectangle bounds, Image image, bool disabled = false)
{
DrawWrapper(g, bounds,
memoryHdc =>
{
using (var mg = Graphics.FromHdc(memoryHdc.DangerousGetHandle()))
{
if (disabled)
ControlPaint.DrawImageDisabled(mg, image, bounds.X, bounds.Y, Color.Transparent);
else
mg.DrawImage(image, bounds);
}
}
);
}
/// <summary>
/// Draws glowing text in the specified bounding rectangle with the option of overriding text color and applying other text formatting.
/// </summary>
/// <param name="rnd">The <see cref="VisualStyleRenderer" /> instance.</param>
/// <param name="dc">The <see cref="IDeviceContext" /> used to draw the text.</param>
/// <param name="bounds">A <see cref="Rectangle" /> in which the text is drawn.</param>
/// <param name="text">The text to draw.</param>
/// <param name="font">Optional font override.</param>
/// <param name="color">Optionally, the color to draw text in overriding the default color for the theme.</param>
/// <param name="flags">A bitwise combination of the <see cref="TextFormatFlags" /> values.</param>
/// <param name="glowSize">The size of the glow.</param>
public static void DrawGlowingText(this VisualStyleRenderer rnd, IDeviceContext dc, Rectangle bounds, string text, Font font, Color? color, TextFormatFlags flags = TextFormatFlags.Default, int glowSize = 10)
{
DrawWrapper(dc, bounds,
memoryHdc =>
{
// Create and select font
using (var fontHandle = new SafeDCObjectHandle(memoryHdc, font?.ToHfont() ?? IntPtr.Zero))
{
// Draw glowing text
var dttOpts = new DrawThemeTextOptions(true) {GlowSize = glowSize, AntiAliasedAlpha = true};
if (color != null) dttOpts.TextColor = color.Value;
var textBounds = new RECT(4, 0, bounds.Right - bounds.Left, bounds.Bottom - bounds.Top);
DrawThemeTextEx(rnd, memoryHdc, rnd.Part, rnd.State, text, text.Length, flags, ref textBounds, ref dttOpts);
}
}
);
}
/// <summary>
/// Draws text in the specified bounding rectangle with the option of applying other text formatting.
/// </summary>
/// <param name="rnd">The <see cref="VisualStyleRenderer" /> instance.</param>
/// <param name="dc">The <see cref="IDeviceContext" /> used to draw the text.</param>
/// <param name="bounds">A <see cref="Rectangle" /> in which the text is drawn.</param>
/// <param name="text">The text to draw.</param>
/// <param name="flags">A bitwise combination of the <see cref="TextFormatFlags"/> values.</param>
/// <param name="options">The <see cref="DrawThemeTextOptions"/> .</param>
public static void DrawText(this VisualStyleRenderer rnd, IDeviceContext dc, ref Rectangle bounds, string text, TextFormatFlags flags, ref DrawThemeTextOptions options)
{
var rc = new RECT(bounds);
using (var hdc = new SafeDCHandle(dc))
DrawThemeTextEx(rnd, hdc, rnd.Part, rnd.State, text, text.Length, flags, ref rc, ref options);
bounds = rc;
}
/// <summary>
/// Gets the background image of the current visual style element within the specified background color. If <paramref name="states"/> is set, the resulting image will contain each of the state images side by side.
/// </summary>
/// <param name="rnd">The <see cref="VisualStyleRenderer"/> instance.</param>
/// <param name="clr">The background color. This color cannot have an alpha channel.</param>
/// <param name="states">The optional list of states to render side by side.</param>
/// <returns>The background image.</returns>
public static Bitmap GetBackgroundBitmap(this VisualStyleRenderer rnd, Color clr, int[] states = null)
{
const int wh = 200;
if (rnd == null) throw new ArgumentNullException(nameof(rnd));
rnd.SetParameters(rnd.Class, rnd.Part, 0);
if (states == null) states = new[] { rnd.State };
var i = states.Length;
// Get image size
Size imgSz;
using (var sg = Graphics.FromHwnd(IntPtr.Zero))
imgSz = rnd.GetPartSize(sg, new Rectangle(0, 0, wh, wh), ThemeSizeType.Draw);
if (imgSz.Width == 0 || imgSz.Height == 0)
imgSz = new Size(rnd.GetInteger(IntegerProperty.Width), rnd.GetInteger(IntegerProperty.Height));
var bounds = new Rectangle(0, 0, imgSz.Width * i, imgSz.Height);
// Draw each background linearly down the bitmap
using (var memoryHdc = SafeDCHandle.ScreenCompatibleDCHandle)
{
// Create a device-independent bitmap and select it into our DC
var info = new BITMAPINFO(bounds.Width, -bounds.Height);
IntPtr ppv;
using (new SafeDCObjectHandle(memoryHdc, CreateDIBSection(SafeDCHandle.Null, ref info, DIBColorMode.DIB_RGB_COLORS, out ppv, IntPtr.Zero, 0)))
{
using (var memoryGraphics = Graphics.FromHdc(memoryHdc.DangerousGetHandle()))
{
// Setup graphics
memoryGraphics.CompositingMode = CompositingMode.SourceOver;
memoryGraphics.CompositingQuality = CompositingQuality.HighQuality;
memoryGraphics.SmoothingMode = SmoothingMode.HighQuality;
memoryGraphics.Clear(clr);
// Draw each background linearly down the bitmap
var rect = new Rectangle(0, 0, imgSz.Width, imgSz.Height);
foreach (var state in states)
{
rnd.SetParameters(rnd.Class, rnd.Part, state);
rnd.DrawBackground(memoryGraphics, rect);
rect.X += imgSz.Width;
}
}
// Copy DIB to Bitmap
var bmp = new Bitmap(bounds.Width, bounds.Height, PixelFormat.Format32bppArgb);
using (var primaryHdc = new SafeDCHandle(Graphics.FromImage(bmp)))
BitBlt(primaryHdc, bounds.Left, bounds.Top, bounds.Width, bounds.Height, memoryHdc, 0, 0, RasterOperationMode.SRCCOPY);
return bmp;
}
}
}
/// <summary>
/// Returns the value of the specified font property for the current visual style element.
/// </summary>
/// <param name="rnd">The <see cref="VisualStyleRenderer" /> instance.</param>
/// <param name="dc">The <see cref="IDeviceContext" /> used to draw the text.</param>
/// <returns>A <see cref="Font"/> that contains the value of the property specified by the prop parameter for the current visual style element.</returns>
public static Font GetFont2(this VisualStyleRenderer rnd, IDeviceContext dc = null)
{
using (var hdc = new SafeDCHandle(dc))
{
LOGFONT f;
var hres = GetThemeFont(rnd, hdc, rnd.Part, rnd.State, 210, out f);
if (hres != 0)
throw new System.ComponentModel.Win32Exception(hres);
return f.ToFont();
}
}
private static void DrawWrapper(IDeviceContext dc, Rectangle bounds, DrawWrapperMethod func)
{
using (var sdc = new SafeDCHandle(dc))
{
// Create a memory DC so we can work off screen
using (var memoryHdc = sdc.GetCompatibleDCHandle())
{
// Create a device-independent bitmap and select it into our DC
var info = new BITMAPINFO(bounds.Width, -bounds.Height);
IntPtr pBits;
using (new SafeDCObjectHandle(memoryHdc, CreateDIBSection(sdc, ref info, 0, out pBits, IntPtr.Zero, 0)))
{
// Call method
func(memoryHdc);
// Copy to foreground
BitBlt(sdc, bounds.Left, bounds.Top, bounds.Width, bounds.Height, memoryHdc, 0, 0, RasterOperationMode.SRCCOPY);
}
}
}
}
private static long GetHashCode(this VisualStyleRenderer r) => (long)r.Class.GetHashCode() << 32 | ((uint)r.Part << 16 | (ushort)r.State);
}
}