AirScout/AeroWizard/AeroWizard/Native/GDI32.cs

491 wiersze
28 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace Vanara.Interop
{
internal static partial class NativeMethods
{
const string GDI32 = "gdi32.dll";
/// <summary>
/// The background mode used by the <see cref="SetBkMode"/> function.
/// </summary>
public enum BackgroundMode
{
/// <summary>Indicates that on return, the <see cref="SetBkMode"/> has failed.</summary>
ERROR = 0,
/// <summary>Background remains untouched.</summary>
TRANSPARENT = 1,
/// <summary>Background is filled with the current background color before the text, hatched brush, or pen is drawn.</summary>
OPAQUE = 2,
}
/// <summary>
/// The DC layout used by the <see cref="SetLayout"/> function.
/// </summary>
public enum DCLayout
{
/// <summary>Indicates that on return, the <see cref="SetLayout"/> has failed.</summary>
GDI_ERROR = -1,
/// <summary>Sets the default horizontal layout to be right to left.</summary>
LAYOUT_RTL = 1,
/// <summary>Sets the default horizontal layout to be bottom to top.</summary>
LAYOUT_BTT = 2,
/// <summary>Sets the default horizontal layout to be vertical before horizontal.</summary>
LAYOUT_VBH = 4,
/// <summary>Disables any reflection during BitBlt and StretchBlt operations.</summary>
LAYOUT_BITMAPORIENTATIONPRESERVED = 8,
}
/// <summary>
/// Defines how the color data for the source rectangle is to be combined with the color data for the destination rectangle to achieve the final color when using the <see cref="BitBlt"/> function.
/// </summary>
public enum RasterOperationMode
{
/// <summary>Copies the source rectangle directly to the destination rectangle.</summary>
SRCCOPY = 0x00CC0020,
/// <summary>Combines the colors of the source and destination rectangles by using the Boolean OR operator.</summary>
SRCPAINT = 0x00EE0086,
/// <summary>Combines the colors of the source and destination rectangles by using the Boolean AND operator.</summary>
SRCAND = 0x008800C6,
/// <summary>Combines the colors of the source and destination rectangles by using the Boolean XOR operator.</summary>
SRCINVERT = 0x00660046,
/// <summary>Combines the inverted colors of the destination rectangle with the colors of the source rectangle by using the Boolean AND operator.</summary>
SRCERASE = 0x00440328,
/// <summary></summary>
NOTSRCCOPY = 0x00330008,
/// <summary>Copies the inverted source rectangle to the destination.</summary>
NOTSRCERASE = 0x001100A6,
/// <summary>Merges the colors of the source rectangle with the brush currently selected in hdcDest, by using the Boolean AND operator.</summary>
MERGECOPY = 0x00C000CA,
/// <summary>Merges the colors of the inverted source rectangle with the colors of the destination rectangle by using the Boolean OR operator.</summary>
MERGEPAINT = 0x00BB0226,
/// <summary>Copies the brush currently selected in hdcDest, into the destination bitmap.</summary>
PATCOPY = 0x00F00021,
/// <summary>Combines the colors of the brush currently selected in hdcDest, with the colors of the inverted source rectangle by using the Boolean OR operator. The result of this operation is combined with the colors of the destination rectangle by using the Boolean OR operator.</summary>
PATPAINT = 0x00FB0A09,
/// <summary>Combines the colors of the brush currently selected in hdcDest, with the colors of the destination rectangle by using the Boolean XOR operator.</summary>
PATINVERT = 0x005A0049,
/// <summary>Inverts the destination rectangle.</summary>
DSTINVERT = 0x00550009,
/// <summary>Fills the destination rectangle using the color associated with index 0 in the physical palette. (This color is black for the default physical palette.)</summary>
BLACKNESS = 0x00000042,
/// <summary>Fills the destination rectangle using the color associated with index 1 in the physical palette. (This color is white for the default physical palette.)</summary>
WHITENESS = 0x00FF0062,
/// <summary>Prevents the bitmap from being mirrored.</summary>
NOMIRRORBITMAP = -2147483648,
/// <summary>Includes any windows that are layered on top of your window in the resulting image.By default, the image only contains your window.Note that this generally cannot be used for printing device contexts.</summary>
CAPTUREBLT = 0x40000000
}
/// <summary>The AlphaBlend function displays bitmaps that have transparent or semitransparent pixels.</summary>
/// <param name="hdcDest">A handle to the destination device context.</param>
/// <param name="nXOriginDest">The x-coordinate, in logical units, of the upper-left corner of the destination rectangle.</param>
/// <param name="nYOriginDest">The y-coordinate, in logical units, of the upper-left corner of the destination rectangle.</param>
/// <param name="nWidthDest">The width, in logical units, of the destination rectangle.</param>
/// <param name="nHeightDest">The height, in logical units, of the destination rectangle.</param>
/// <param name="hdcSrc">A handle to the source device context.</param>
/// <param name="nXOriginSrc">The x-coordinate, in logical units, of the upper-left corner of the source rectangle.</param>
/// <param name="nYOriginSrc">The y-coordinate, in logical units, of the upper-left corner of the source rectangle.</param>
/// <param name="nWidthSrc">The width, in logical units, of the source rectangle.</param>
/// <param name="nHeightSrc">The height, in logical units, of the source rectangle.</param>
/// <param name="blendFunction">
/// The alpha-blending function for source and destination bitmaps, a global alpha value to be applied to the entire source bitmap, and format
/// information for the source bitmap. The source and destination blend functions are currently limited to AC_SRC_OVER.
/// </param>
/// <returns>If the function succeeds, the return value is TRUE. If the function fails, the return value is FALSE.</returns>
/// <remarks>
/// If the source rectangle and destination rectangle are not the same size, the source bitmap is stretched to match the destination rectangle. If the
/// SetStretchBltMode function is used, the iStretchMode value is automatically converted to COLORONCOLOR for this function (that is, BLACKONWHITE,
/// WHITEONBLACK, and HALFTONE are changed to COLORONCOLOR).
/// <para>
/// The destination coordinates are transformed by using the transformation currently specified for the destination device context. The source
/// coordinates are transformed by using the transformation currently specified for the source device context.
/// </para>
/// <para>An error occurs (and the function returns FALSE) if the source device context identifies an enhanced metafile device context.</para>
/// <para>If destination and source bitmaps do not have the same color format, AlphaBlend converts the source bitmap to match the destination bitmap.</para>
/// <para>AlphaBlend does not support mirroring. If either the width or height of the source or destination is negative, this call will fail.</para>
/// <para>
/// When rendering to a printer, first call GetDeviceCaps with SHADEBLENDCAPS to determine if the printer supports blending with AlphaBlend. Note that,
/// for a display DC, all blending operations are supported and these flags represent whether the operations are accelerated.
/// </para>
/// <para>
/// If the source and destination are the same surface that is, they are both the screen or the same memory bitmap and the source and destination
/// rectangles overlap, an error occurs and the function returns FALSE.
/// </para>
/// <para>The source rectangle must lie completely within the source surface, otherwise an error occurs and the function returns FALSE.</para>
/// <para>AlphaBlend fails if the width or height of the source or destination is negative.</para>
/// <para>
/// The SourceConstantAlpha member of BLENDFUNCTION specifies an alpha transparency value to be used on the entire source bitmap. The SourceConstantAlpha
/// value is combined with any per-pixel alpha values. If SourceConstantAlpha is 0, it is assumed that the image is transparent. Set the
/// SourceConstantAlpha value to 255 (which indicates that the image is opaque) when you only want to use per-pixel alpha values.
/// </para>
/// </remarks>
[DllImport(GDI32, SetLastError = true, EntryPoint = "GdiAlphaBlend")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool AlphaBlend(SafeDCHandle hdcDest, int nXOriginDest, int nYOriginDest, int nWidthDest, int nHeightDest, SafeDCHandle hdcSrc, int nXOriginSrc, int nYOriginSrc, int nWidthSrc, int nHeightSrc, BLENDFUNCTION blendFunction);
/// <summary>
/// The BitBlt function performs a bit-block transfer of the color data corresponding to a rectangle of pixels from the specified source device context
/// into a destination device context.
/// </summary>
/// <param name="hdc">A handle to the destination device context.</param>
/// <param name="nXDest">The x-coordinate, in logical units, of the upper-left corner of the destination rectangle.</param>
/// <param name="nYDest">The y-coordinate, in logical units, of the upper-left corner of the destination rectangle.</param>
/// <param name="nWidth">The width, in logical units, of the destination rectangle.</param>
/// <param name="nHeight">The height, in logical units, of the destination rectangle.</param>
/// <param name="hdcSrc">A handle to the source device context.</param>
/// <param name="nXSrc">The x-coordinate, in logical units, of the upper-left corner of the source rectangle.</param>
/// <param name="nYSrc">The y-coordinate, in logical units, of the upper-left corner of the source rectangle.</param>
/// <param name="dwRop">
/// A raster-operation code. These codes define how the color data for the source rectangle is to be combined with the color data for the destination
/// rectangle to achieve the final color.
/// </param>
/// <returns>
/// If the function succeeds, the return value is nonzero.
/// <para>If the function fails, the return value is zero. To get extended error information, call GetLastError.</para>
/// </returns>
/// <remarks>
/// BitBlt only does clipping on the destination DC.
/// <para>
/// If a rotation or shear transformation is in effect in the source device context, BitBlt returns an error. If other transformations exist in the
/// source device context (and a matching transformation is not in effect in the destination device context), the rectangle in the destination device
/// context is stretched, compressed, or rotated, as necessary.
/// </para>
/// <para>
/// If the color formats of the source and destination device contexts do not match, the BitBlt function converts the source color format to match the
/// destination format.
/// </para>
/// <para>When an enhanced metafile is being recorded, an error occurs if the source device context identifies an enhanced-metafile device context.</para>
/// <para>
/// Not all devices support the BitBlt function. For more information, see the RC_BITBLT raster capability entry in the GetDeviceCaps function as well as
/// the following functions: MaskBlt, PlgBlt, and StretchBlt.
/// </para>
/// <para>
/// BitBlt returns an error if the source and destination device contexts represent different devices. To transfer data between DCs for different
/// devices, convert the memory bitmap to a DIB by calling GetDIBits. To display the DIB to the second device, call SetDIBits or StretchDIBits.
/// </para>
/// <para>ICM: No color management is performed when blits occur.</para>
/// </remarks>
[DllImport(GDI32, ExactSpelling = true, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool BitBlt(SafeDCHandle hdc, int nXDest, int nYDest, int nWidth, int nHeight, SafeDCHandle hdcSrc, int nXSrc, int nYSrc, RasterOperationMode dwRop);
/// <summary>The CreateCompatibleDC function creates a memory device context (DC) compatible with the specified device.</summary>
/// <param name="hDC">
/// A handle to an existing DC. If this handle is NULL, the function creates a memory DC compatible with the application's current screen.
/// </param>
/// <returns>
/// If the function succeeds, the return value is the handle to a memory DC.
/// <para>If the function fails, the return value is NULL.</para>
/// </returns>
/// <remarks>
/// A memory DC exists only in memory. When the memory DC is created, its display surface is exactly one monochrome pixel wide and one monochrome pixel
/// high. Before an application can use a memory DC for drawing operations, it must select a bitmap of the correct width and height into the DC. To
/// select a bitmap into a DC, use the CreateCompatibleBitmap function, specifying the height, width, and color organization required.
/// <para>
/// When a memory DC is created, all attributes are set to normal default values. The memory DC can be used as a normal DC. You can set the attributes;
/// obtain the current settings of its attributes; and select pens, brushes, and regions.
/// </para>
/// <para>
/// The CreateCompatibleDC function can only be used with devices that support raster operations. An application can determine whether a device supports
/// these operations by calling the GetDeviceCaps function.
/// </para>
/// <para>
/// When you no longer need the memory DC, call the DeleteDC function. We recommend that you call DeleteDC to delete the DC. However, you can also call
/// DeleteObject with the HDC to delete the DC.
/// </para>
/// <para>
/// If hdc is NULL, the thread that calls CreateCompatibleDC owns the HDC that is created. When this thread is destroyed, the HDC is no longer valid.
/// Thus, if you create the HDC and pass it to another thread, then exit the first thread, the second thread will not be able to use the HDC.
/// </para>
/// <para>
/// ICM: If the DC that is passed to this function is enabled for Image Color Management (ICM), the DC created by the function is ICM-enabled. The source
/// and destination color spaces are specified in the DC.
/// </para>
/// </remarks>
[DllImport(GDI32, ExactSpelling = true, SetLastError = true)]
public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
/// <summary>The DeleteDC function deletes the specified device context (DC).</summary>
/// <param name="hdc">A handle to the device context.</param>
/// <returns>If the function succeeds, the return value is nonzero. If the function fails, the return value is zero.</returns>
/// <remarks>
/// An application must not delete a DC whose handle was obtained by calling the GetDC function. Instead, it must call the ReleaseDC function to free the DC.
/// </remarks>
[DllImport(GDI32, ExactSpelling = true, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
[System.Security.SecurityCritical]
public static extern bool DeleteDC(IntPtr hdc);
/// <summary>
/// The DeleteObject function deletes a logical pen, brush, font, bitmap, region, or palette, freeing all system resources associated with the object.
/// After the object is deleted, the specified handle is no longer valid.
/// </summary>
/// <param name="hObject">A handle to a logical pen, brush, font, bitmap, region, or palette.</param>
/// <returns>
/// If the function succeeds, the return value is nonzero. If the specified handle is not valid or is currently selected into a DC, the return value is zero.
/// </returns>
/// <remarks>
/// Do not delete a drawing object (pen or brush) while it is still selected into a DC.
/// <para>When a pattern brush is deleted, the bitmap associated with the brush is not deleted. The bitmap must be deleted independently.</para>
/// </remarks>
[DllImport(GDI32, ExactSpelling = true, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool DeleteObject(IntPtr hObject);
/// <summary>The GdiFlush function flushes the calling thread's current batch.</summary>
/// <returns>
/// If all functions in the current batch succeed, the return value is nonzero.
/// <para>If not all functions in the current batch succeed, the return value is zero, indicating that at least one function returned an error.</para>
/// </returns>
[DllImport(GDI32, ExactSpelling = true, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
[System.Security.SecurityCritical]
public static extern bool GdiFlush();
/// <summary>The GetObject function retrieves information for the specified graphics object.</summary>
/// <param name="hgdiobj">
/// A handle to the graphics object of interest. This can be a handle to one of the following: a logical bitmap,
/// a brush, a font, a palette, a pen, or a device independent bitmap created by calling the CreateDIBSection function.
/// </param>
/// <param name="cbBuffer">The number of bytes of information to be written to the buffer.</param>
/// <param name="lpvObject">
/// A pointer to a buffer that receives the information about the specified graphics object. If the <paramref
/// name="lpvObject"/> parameter is NULL, the function return value is the number of bytes required to store the
/// information it writes to the buffer for the specified graphics object.
/// </param>
/// <returns>
/// If the function succeeds, and <paramref name="lpvObject"/> is a valid pointer, the return value is the number
/// of bytes stored into the buffer.
/// <para>
/// If the function succeeds, and <paramref name="lpvObject"/> is NULL, the return value is the number of bytes
/// required to hold the information the function would store into the buffer.
/// </para>
/// <para>If the function fails, the return value is zero.</para>
/// </returns>
/// <remarks>
/// The buffer pointed to by the <paramref name="lpvObject"/> parameter must be sufficiently large to receive the
/// information about the graphics object. Depending on the graphics object, the function uses a BITMAP,
/// DIBSECTION, EXTLOGPEN, LOGBRUSH, LOGFONT, or LOGPEN structure, or a count of table entries (for a logical palette).
/// <para>
/// If <paramref name="hgdiobj"/> is a handle to a bitmap created by calling CreateDIBSection, and the specified
/// buffer is large enough, the GetObject function returns a DIBSECTION structure. In addition, the bmBits member
/// of the BITMAP structure contained within the DIBSECTION will contain a pointer to the bitmap's bit values.
/// </para>
/// <para>
/// If <paramref name="hgdiobj"/> is a handle to a bitmap created by any other means, GetObject returns only the
/// width, height, and color format information of the bitmap. You can obtain the bitmap's bit values by calling
/// the GetDIBits or GetBitmapBits function.
/// </para>
/// <para>
/// If <paramref name="hgdiobj"/> is a handle to a logical palette, GetObject retrieves a 2-byte integer that
/// specifies the number of entries in the palette. The function does not retrieve the LOGPALETTE structure
/// defining the palette. To retrieve information about palette entries, an application can call the
/// GetPaletteEntries function.
/// </para>
/// <para>
/// If <paramref name="hgdiobj"/> is a handle to a font, the LOGFONT that is returned is the LOGFONT used to
/// create the font. If Windows had to make some interpolation of the font because the precise LOGFONT could not
/// be represented, the interpolation will not be reflected in the LOGFONT. For example, if you ask for a
/// vertical version of a font that doesn't support vertical painting, the LOGFONT indicates the font is
/// vertical, but Windows will paint it horizontally.
/// </para>
/// </remarks>
[DllImport(GDI32, ExactSpelling = true, SetLastError = true)]
public static extern int GetObject(IntPtr hgdiobj, int cbBuffer, IntPtr lpvObject);
/// <summary>The GetObject function retrieves information for the specified graphics object.</summary>
/// <typeparam name="T">The output structure type.</typeparam>
/// <param name="hgdiobj">
/// A handle to the graphics object of interest. This can be a handle to one of the following: a logical bitmap, a brush, a font, a palette, a pen, or a
/// device independent bitmap created by calling the CreateDIBSection function.
/// </param>
/// <returns>The output structure holding the information for the graphics object.</returns>
public static T GetObject<T>(IntPtr hgdiobj) where T : struct
{
var result = default(T);
var hGC = GCHandle.Alloc(result, GCHandleType.Pinned);
try
{
var ptr = hGC.AddrOfPinnedObject();
var ret = GetObject(hgdiobj, Marshal.SizeOf(typeof(T)), ptr);
if (ret == 0 || ptr == IntPtr.Zero)
throw new System.ComponentModel.Win32Exception();
return (T)Marshal.PtrToStructure(ptr, typeof(T));
}
finally
{
if (hGC.IsAllocated)
hGC.Free();
}
}
/// <summary>
/// The SelectObject function selects an object into the specified device context (DC). The new object replaces
/// the previous object of the same type.
/// </summary>
/// <param name="hDC">A handle to the DC.</param>
/// <param name="hObject">
/// A handle to the object to be selected. The specified object must have been created by using one of the
/// following functions.
/// </param>
/// <returns>
/// If the selected object is not a region and the function succeeds, the return value is a handle to the object
/// being replaced. If the selected object is a region and the function succeeds, the return value is one of the
/// following values.
/// </returns>
[DllImport(GDI32, ExactSpelling = true, SetLastError = true)]
public static extern IntPtr SelectObject(SafeDCHandle hDC, IntPtr hObject);
/// <summary>
/// The SetBkMode function sets the background mix mode of the specified device context. The background mix mode
/// is used with text, hatched brushes, and pen styles that are not solid lines.
/// </summary>
/// <param name="hdc">A handle to the device context.</param>
/// <param name="mode">The background mode.</param>
/// <returns>
/// If the function succeeds, the return value specifies the previous background mode. If the function fails, the
/// return value is zero.
/// </returns>
[DllImport(GDI32, ExactSpelling = true, SetLastError = true)]
public static extern BackgroundMode SetBkMode(SafeDCHandle hdc, BackgroundMode mode);
/// <summary>The SetLayout function changes the layout of a device context (DC).</summary>
/// <param name="hdc">A handle to the DC.</param>
/// <param name="dwLayout">The DC layout.</param>
/// <returns>
/// If the function succeeds, it returns the previous layout of the DC. If the function fails, it returns GDI_ERROR.
/// </returns>
/// <remarks>
/// The layout specifies the order in which text and graphics are revealed in a window or a device context. The
/// default is left to right. The SetLayout function changes this to be right to left, which is the standard in
/// Arabic and Hebrew cultures.
/// </remarks>
[DllImport(GDI32, ExactSpelling = true, SetLastError = true)]
public static extern DCLayout SetLayout(SafeDCHandle hdc, DCLayout dwLayout);
/// <summary>
/// The TransparentBlt function performs a bit-block transfer of the color data corresponding to a rectangle of
/// pixels from the specified source device context into a destination device context.
/// </summary>
/// <param name="hdcDest">A handle to the destination device context.</param>
/// <param name="xOriginDest">
/// The x-coordinate, in logical units, of the upper-left corner of the destination rectangle.
/// </param>
/// <param name="yOriginDest">
/// The y-coordinate, in logical units, of the upper-left corner of the destination rectangle.
/// </param>
/// <param name="wDest">The width, in logical units, of the destination rectangle.</param>
/// <param name="hDest">The height, in logical units, of the destination rectangle.</param>
/// <param name="hdcSrc">A handle to the source device context.</param>
/// <param name="xOriginSrc">The x-coordinate, in logical units, of the upper-left corner of the source rectangle.</param>
/// <param name="yOriginSrc">The y-coordinate, in logical units, of the upper-left corner of the source rectangle.</param>
/// <param name="wSrc">The width, in logical units, of the source rectangle.</param>
/// <param name="hSrc">The height, in logical units, of the source rectangle.</param>
/// <param name="crTransparent">The RGB color in the source bitmap to treat as transparent.</param>
/// <returns>
/// If the function succeeds, the return value is TRUE. If the function fails, the return value is FALSE.
/// </returns>
/// <remarks>
/// The TransparentBlt function works with compatible bitmaps (DDBs).
/// <para>
/// The TransparentBlt function supports all formats of source bitmaps. However, for 32 bpp bitmaps, it just
/// copies the alpha value over. Use AlphaBlend to specify 32 bits-per-pixel bitmaps with transparency.
/// </para>
/// <para>
/// If the source and destination rectangles are not the same size, the source bitmap is stretched to match the
/// destination rectangle. When the SetStretchBltMode function is used, the iStretchMode modes of BLACKONWHITE
/// and WHITEONBLACK are converted to COLORONCOLOR for the TransparentBlt function.
/// </para>
/// <para>
/// The destination device context specifies the transformation type for the destination coordinates. The source
/// device context specifies the transformation type for the source coordinates.
/// </para>
/// <para>
/// TransparentBlt does not mirror a bitmap if either the width or height, of either the source or destination,
/// is negative.
/// </para>
/// <para>
/// When used in a multiple monitor system, both hdcSrc and hdcDest must refer to the same device or the function
/// will fail. To transfer data between DCs for different devices, convert the memory bitmap to a DIB by calling
/// GetDIBits. To display the DIB to the second device, call SetDIBits or StretchDIBits.
/// </para>
/// </remarks>
[DllImport(GDI32, SetLastError = true, EntryPoint = "GdiTransparentBlt")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool TransparentBlt(SafeDCHandle hdcDest, int xOriginDest, int yOriginDest, int wDest, int hDest, SafeDCHandle hdcSrc, int xOriginSrc, int yOriginSrc, int wSrc, int hSrc, int crTransparent);
/// <summary>
/// The BLENDFUNCTION structure controls blending by specifying the blending functions for source and destination bitmaps.
/// </summary>
/// <remarks>See information on how this function determines the resulting values on <a href="https://msdn.microsoft.com/en-us/library/dd183393(v=vs.85).aspx">MSDN</a>.</remarks>
[StructLayout(LayoutKind.Sequential)]
public struct BLENDFUNCTION
{
/// <summary>
/// The source blend operation. Currently, the only source and destination blend operation that has been defined is AC_SRC_OVER. For details, see the
/// following Remarks section.
/// </summary>
public byte BlendOp;
/// <summary>Must be zero.</summary>
public byte BlendFlags;
/// <summary>
/// Specifies an alpha transparency value to be used on the entire source bitmap. The SourceConstantAlpha value is combined with any per-pixel alpha
/// values in the source bitmap. If you set SourceConstantAlpha to 0, it is assumed that your image is transparent. Set the SourceConstantAlpha value
/// to 255 (opaque) when you only want to use per-pixel alpha values.
/// </summary>
public byte SourceConstantAlpha;
/// <summary>
/// This member controls the way the source and destination bitmaps are interpreted. AlphaFormat has the following value.
/// <para>
/// <c>AC_SRC_ALPHA</c> This flag is set when the bitmap has an Alpha channel (that is, per-pixel alpha). Note that the APIs use premultiplied alpha,
/// which means that the red, green and blue channel values in the bitmap must be premultiplied with the alpha channel value. For example, if the
/// alpha channel value is x, the red, green and blue channels must be multiplied by x and divided by 0xff prior to the call.
/// </para>
/// </summary>
public byte AlphaFormat;
/// <summary>Initializes a new instance of the <see cref="BLENDFUNCTION"/> struct and sets the alpha value.</summary>
/// <param name="alpha">The alpha.</param>
public BLENDFUNCTION(byte alpha)
{
// AC_SRC_OVER is the only possible value for BlendOp and it equals 0
this.BlendOp = 0;
this.BlendFlags = 0;
this.SourceConstantAlpha = alpha;
// AC_SRC_ALPHA is the only possible value for AlphaFormat and it equals 1
this.AlphaFormat = 1;
}
public bool IsEmpty => BlendOp == 0 && BlendFlags == 0 && AlphaFormat == 0 && SourceConstantAlpha == 0;
}
}
}