kopia lustrzana https://github.com/dl2alf/AirScout
1447 wiersze
46 KiB
C#
1447 wiersze
46 KiB
C#
// BZip2InputStream.cs
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// ------------------------------------------------------------------
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//
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// Copyright (c) 2011 Dino Chiesa.
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// All rights reserved.
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//
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// This code module is part of DotNetZip, a zipfile class library.
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//
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// ------------------------------------------------------------------
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//
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// This code is licensed under the Microsoft Public License.
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// See the file License.txt for the license details.
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// More info on: http://dotnetzip.codeplex.com
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//
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// ------------------------------------------------------------------
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//
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// Last Saved: <2011-July-31 11:57:32>
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//
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// ------------------------------------------------------------------
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//
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// This module defines the BZip2InputStream class, which is a decompressing
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// stream that handles BZIP2. This code is derived from Apache commons source code.
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// The license below applies to the original Apache code.
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//
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// ------------------------------------------------------------------
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/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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/*
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* This package is based on the work done by Keiron Liddle, Aftex Software
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* <keiron@aftexsw.com> to whom the Ant project is very grateful for his
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* great code.
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*/
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// compile: msbuild
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// not: csc.exe /t:library /debug+ /out:Ionic.BZip2.dll BZip2InputStream.cs BCRC32.cs Rand.cs
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using System;
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using System.IO;
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namespace Ionic.BZip2
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{
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/// <summary>
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/// A read-only decorator stream that performs BZip2 decompression on Read.
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/// </summary>
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public class BZip2InputStream : System.IO.Stream
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{
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bool _disposed;
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bool _leaveOpen;
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Int64 totalBytesRead;
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private int last;
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/* for undoing the Burrows-Wheeler transform */
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private int origPtr;
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// blockSize100k: 0 .. 9.
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//
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// This var name is a misnomer. The actual block size is 100000
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// * blockSize100k. (not 100k * blocksize100k)
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private int blockSize100k;
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private bool blockRandomised;
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private int bsBuff;
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private int bsLive;
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private readonly Ionic.Crc.CRC32 crc = new Ionic.Crc.CRC32(true);
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private int nInUse;
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private Stream input;
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private int currentChar = -1;
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/// <summary>
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/// Compressor State
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/// </summary>
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enum CState
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{
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EOF = 0,
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START_BLOCK = 1,
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RAND_PART_A = 2,
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RAND_PART_B = 3,
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RAND_PART_C = 4,
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NO_RAND_PART_A = 5,
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NO_RAND_PART_B = 6,
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NO_RAND_PART_C = 7,
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}
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private CState currentState = CState.START_BLOCK;
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private uint storedBlockCRC, storedCombinedCRC;
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private uint computedBlockCRC, computedCombinedCRC;
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// Variables used by setup* methods exclusively
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private int su_count;
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private int su_ch2;
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private int su_chPrev;
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private int su_i2;
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private int su_j2;
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private int su_rNToGo;
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private int su_rTPos;
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private int su_tPos;
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private char su_z;
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private BZip2InputStream.DecompressionState data;
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/// <summary>
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/// Create a BZip2InputStream, wrapping it around the given input Stream.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The input stream will be closed when the BZip2InputStream is closed.
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/// </para>
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/// </remarks>
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/// <param name='input'>The stream from which to read compressed data</param>
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public BZip2InputStream(Stream input)
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: this(input, false)
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{}
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/// <summary>
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/// Create a BZip2InputStream with the given stream, and
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/// specifying whether to leave the wrapped stream open when
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/// the BZip2InputStream is closed.
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/// </summary>
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/// <param name='input'>The stream from which to read compressed data</param>
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/// <param name='leaveOpen'>
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/// Whether to leave the input stream open, when the BZip2InputStream closes.
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/// </param>
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///
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/// <example>
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///
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/// This example reads a bzip2-compressed file, decompresses it,
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/// and writes the decompressed data into a newly created file.
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///
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/// <code>
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/// var fname = "logfile.log.bz2";
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/// using (var fs = File.OpenRead(fname))
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/// {
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/// using (var decompressor = new Ionic.BZip2.BZip2InputStream(fs))
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/// {
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/// var outFname = fname + ".decompressed";
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/// using (var output = File.Create(outFname))
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/// {
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/// byte[] buffer = new byte[2048];
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/// int n;
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/// while ((n = decompressor.Read(buffer, 0, buffer.Length)) > 0)
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/// {
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/// output.Write(buffer, 0, n);
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/// }
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/// }
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/// }
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/// }
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/// </code>
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/// </example>
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public BZip2InputStream(Stream input, bool leaveOpen)
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: base()
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{
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this.input = input;
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this._leaveOpen = leaveOpen;
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init();
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}
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/// <summary>
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/// Read data from the stream.
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/// </summary>
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///
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/// <remarks>
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/// <para>
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/// To decompress a BZip2 data stream, create a <c>BZip2InputStream</c>,
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/// providing a stream that reads compressed data. Then call Read() on
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/// that <c>BZip2InputStream</c>, and the data read will be decompressed
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/// as you read.
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/// </para>
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///
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/// <para>
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/// A <c>BZip2InputStream</c> can be used only for <c>Read()</c>, not for <c>Write()</c>.
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/// </para>
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/// </remarks>
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///
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/// <param name="buffer">The buffer into which the read data should be placed.</param>
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/// <param name="offset">the offset within that data array to put the first byte read.</param>
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/// <param name="count">the number of bytes to read.</param>
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/// <returns>the number of bytes actually read</returns>
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public override int Read(byte[] buffer, int offset, int count)
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{
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if (offset < 0)
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throw new IndexOutOfRangeException(String.Format("offset ({0}) must be > 0", offset));
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if (count < 0)
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throw new IndexOutOfRangeException(String.Format("count ({0}) must be > 0", count));
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if (offset + count > buffer.Length)
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throw new IndexOutOfRangeException(String.Format("offset({0}) count({1}) bLength({2})",
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offset, count, buffer.Length));
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if (this.input == null)
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throw new IOException("the stream is not open");
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int hi = offset + count;
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int destOffset = offset;
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for (int b; (destOffset < hi) && ((b = ReadByte()) >= 0);)
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{
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buffer[destOffset++] = (byte) b;
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}
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return (destOffset == offset) ? -1 : (destOffset - offset);
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}
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private void MakeMaps()
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{
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bool[] inUse = this.data.inUse;
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byte[] seqToUnseq = this.data.seqToUnseq;
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int n = 0;
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for (int i = 0; i < 256; i++)
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{
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if (inUse[i])
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seqToUnseq[n++] = (byte) i;
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}
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this.nInUse = n;
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}
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/// <summary>
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/// Read a single byte from the stream.
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/// </summary>
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/// <returns>the byte read from the stream, or -1 if EOF</returns>
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public override int ReadByte()
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{
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int retChar = this.currentChar;
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totalBytesRead++;
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switch (this.currentState)
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{
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case CState.EOF:
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return -1;
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case CState.START_BLOCK:
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throw new IOException("bad state");
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case CState.RAND_PART_A:
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throw new IOException("bad state");
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case CState.RAND_PART_B:
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SetupRandPartB();
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break;
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case CState.RAND_PART_C:
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SetupRandPartC();
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break;
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case CState.NO_RAND_PART_A:
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throw new IOException("bad state");
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case CState.NO_RAND_PART_B:
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SetupNoRandPartB();
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break;
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case CState.NO_RAND_PART_C:
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SetupNoRandPartC();
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break;
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default:
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throw new IOException("bad state");
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}
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return retChar;
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}
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/// <summary>
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/// Indicates whether the stream can be read.
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/// </summary>
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/// <remarks>
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/// The return value depends on whether the captive stream supports reading.
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/// </remarks>
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public override bool CanRead
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{
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get
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{
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if (_disposed) throw new ObjectDisposedException("BZip2Stream");
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return this.input.CanRead;
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}
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}
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/// <summary>
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/// Indicates whether the stream supports Seek operations.
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/// </summary>
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/// <remarks>
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/// Always returns false.
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/// </remarks>
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public override bool CanSeek
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{
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get { return false; }
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}
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/// <summary>
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/// Indicates whether the stream can be written.
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/// </summary>
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/// <remarks>
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/// The return value depends on whether the captive stream supports writing.
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/// </remarks>
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public override bool CanWrite
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{
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get
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{
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if (_disposed) throw new ObjectDisposedException("BZip2Stream");
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return input.CanWrite;
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}
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}
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/// <summary>
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/// Flush the stream.
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/// </summary>
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public override void Flush()
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{
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if (_disposed) throw new ObjectDisposedException("BZip2Stream");
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input.Flush();
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}
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/// <summary>
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/// Reading this property always throws a <see cref="NotImplementedException"/>.
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/// </summary>
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public override long Length
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{
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get { throw new NotImplementedException(); }
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}
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/// <summary>
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/// The position of the stream pointer.
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/// </summary>
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///
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/// <remarks>
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/// Setting this property always throws a <see
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/// cref="NotImplementedException"/>. Reading will return the
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/// total number of uncompressed bytes read in.
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/// </remarks>
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public override long Position
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{
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get
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{
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return this.totalBytesRead;
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}
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set { throw new NotImplementedException(); }
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}
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/// <summary>
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/// Calling this method always throws a <see cref="NotImplementedException"/>.
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/// </summary>
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/// <param name="offset">this is irrelevant, since it will always throw!</param>
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/// <param name="origin">this is irrelevant, since it will always throw!</param>
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/// <returns>irrelevant!</returns>
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public override long Seek(long offset, System.IO.SeekOrigin origin)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Calling this method always throws a <see cref="NotImplementedException"/>.
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/// </summary>
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/// <param name="value">this is irrelevant, since it will always throw!</param>
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public override void SetLength(long value)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Calling this method always throws a <see cref="NotImplementedException"/>.
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/// </summary>
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/// <param name='buffer'>this parameter is never used</param>
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/// <param name='offset'>this parameter is never used</param>
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/// <param name='count'>this parameter is never used</param>
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public override void Write(byte[] buffer, int offset, int count)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Dispose the stream.
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/// </summary>
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/// <param name="disposing">
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/// indicates whether the Dispose method was invoked by user code.
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/// </param>
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protected override void Dispose(bool disposing)
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{
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try
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{
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if (!_disposed)
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{
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if (disposing && (this.input != null))
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this.input.Close();
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_disposed = true;
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}
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}
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finally
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{
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base.Dispose(disposing);
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}
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}
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void init()
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{
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if (null == this.input)
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throw new IOException("No input Stream");
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if (!this.input.CanRead)
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throw new IOException("Unreadable input Stream");
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CheckMagicChar('B', 0);
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CheckMagicChar('Z', 1);
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CheckMagicChar('h', 2);
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int blockSize = this.input.ReadByte();
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if ((blockSize < '1') || (blockSize > '9'))
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throw new IOException("Stream is not BZip2 formatted: illegal "
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+ "blocksize " + (char) blockSize);
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this.blockSize100k = blockSize - '0';
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InitBlock();
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SetupBlock();
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}
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void CheckMagicChar(char expected, int position)
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{
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int magic = this.input.ReadByte();
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if (magic != (int)expected)
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{
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var msg = String.Format("Not a valid BZip2 stream. byte {0}, expected '{1}', got '{2}'",
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position, (int)expected, magic);
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throw new IOException(msg);
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}
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}
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void InitBlock()
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{
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char magic0 = bsGetUByte();
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char magic1 = bsGetUByte();
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char magic2 = bsGetUByte();
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char magic3 = bsGetUByte();
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char magic4 = bsGetUByte();
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char magic5 = bsGetUByte();
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if (magic0 == 0x17 && magic1 == 0x72 && magic2 == 0x45
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&& magic3 == 0x38 && magic4 == 0x50 && magic5 == 0x90)
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{
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complete(); // end of file
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}
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else if (magic0 != 0x31 ||
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magic1 != 0x41 ||
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magic2 != 0x59 ||
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magic3 != 0x26 ||
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magic4 != 0x53 ||
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magic5 != 0x59)
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{
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this.currentState = CState.EOF;
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var msg = String.Format("bad block header at offset 0x{0:X}",
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this.input.Position);
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throw new IOException(msg);
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}
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else
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{
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this.storedBlockCRC = bsGetInt();
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// Console.WriteLine(" stored block CRC : {0:X8}", this.storedBlockCRC);
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this.blockRandomised = (GetBits(1) == 1);
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// Lazily allocate data
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if (this.data == null)
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this.data = new DecompressionState(this.blockSize100k);
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// currBlockNo++;
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getAndMoveToFrontDecode();
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this.crc.Reset();
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this.currentState = CState.START_BLOCK;
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}
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}
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private void EndBlock()
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{
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this.computedBlockCRC = (uint)this.crc.Crc32Result;
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// A bad CRC is considered a fatal error.
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if (this.storedBlockCRC != this.computedBlockCRC)
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{
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// make next blocks readable without error
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// (repair feature, not yet documented, not tested)
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// this.computedCombinedCRC = (this.storedCombinedCRC << 1)
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// | (this.storedCombinedCRC >> 31);
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// this.computedCombinedCRC ^= this.storedBlockCRC;
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var msg = String.Format("BZip2 CRC error (expected {0:X8}, computed {1:X8})",
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this.storedBlockCRC, this.computedBlockCRC);
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throw new IOException(msg);
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}
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// Console.WriteLine(" combined CRC (before): {0:X8}", this.computedCombinedCRC);
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this.computedCombinedCRC = (this.computedCombinedCRC << 1)
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| (this.computedCombinedCRC >> 31);
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this.computedCombinedCRC ^= this.computedBlockCRC;
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// Console.WriteLine(" computed block CRC : {0:X8}", this.computedBlockCRC);
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// Console.WriteLine(" combined CRC (after) : {0:X8}", this.computedCombinedCRC);
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// Console.WriteLine();
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}
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private void complete()
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{
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this.storedCombinedCRC = bsGetInt();
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this.currentState = CState.EOF;
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this.data = null;
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if (this.storedCombinedCRC != this.computedCombinedCRC)
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{
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var msg = String.Format("BZip2 CRC error (expected {0:X8}, computed {1:X8})",
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this.storedCombinedCRC, this.computedCombinedCRC);
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throw new IOException(msg);
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}
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}
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/// <summary>
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/// Close the stream.
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/// </summary>
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public override void Close()
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{
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Stream inShadow = this.input;
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if (inShadow != null)
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{
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try
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{
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if (!this._leaveOpen)
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inShadow.Close();
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}
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finally
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{
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this.data = null;
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this.input = null;
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}
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}
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}
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/// <summary>
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/// Read n bits from input, right justifying the result.
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/// </summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// For example, if you read 1 bit, the result is either 0
|
|
/// or 1.
|
|
/// </para>
|
|
/// </remarks>
|
|
/// <param name ="n">
|
|
/// The number of bits to read, always between 1 and 32.
|
|
/// </param>
|
|
private int GetBits(int n)
|
|
{
|
|
int bsLiveShadow = this.bsLive;
|
|
int bsBuffShadow = this.bsBuff;
|
|
|
|
if (bsLiveShadow < n)
|
|
{
|
|
do
|
|
{
|
|
int thech = this.input.ReadByte();
|
|
|
|
if (thech < 0)
|
|
throw new IOException("unexpected end of stream");
|
|
|
|
// Console.WriteLine("R {0:X2}", thech);
|
|
|
|
bsBuffShadow = (bsBuffShadow << 8) | thech;
|
|
bsLiveShadow += 8;
|
|
} while (bsLiveShadow < n);
|
|
|
|
this.bsBuff = bsBuffShadow;
|
|
}
|
|
|
|
this.bsLive = bsLiveShadow - n;
|
|
return (bsBuffShadow >> (bsLiveShadow - n)) & ((1 << n) - 1);
|
|
}
|
|
|
|
|
|
// private bool bsGetBit()
|
|
// {
|
|
// int bsLiveShadow = this.bsLive;
|
|
// int bsBuffShadow = this.bsBuff;
|
|
//
|
|
// if (bsLiveShadow < 1)
|
|
// {
|
|
// int thech = this.input.ReadByte();
|
|
//
|
|
// if (thech < 0)
|
|
// {
|
|
// throw new IOException("unexpected end of stream");
|
|
// }
|
|
//
|
|
// bsBuffShadow = (bsBuffShadow << 8) | thech;
|
|
// bsLiveShadow += 8;
|
|
// this.bsBuff = bsBuffShadow;
|
|
// }
|
|
//
|
|
// this.bsLive = bsLiveShadow - 1;
|
|
// return ((bsBuffShadow >> (bsLiveShadow - 1)) & 1) != 0;
|
|
// }
|
|
|
|
private bool bsGetBit()
|
|
{
|
|
int bit = GetBits(1);
|
|
return bit != 0;
|
|
}
|
|
|
|
private char bsGetUByte()
|
|
{
|
|
return (char) GetBits(8);
|
|
}
|
|
|
|
private uint bsGetInt()
|
|
{
|
|
return (uint)((((((GetBits(8) << 8) | GetBits(8)) << 8) | GetBits(8)) << 8) | GetBits(8));
|
|
}
|
|
|
|
|
|
/**
|
|
* Called by createHuffmanDecodingTables() exclusively.
|
|
*/
|
|
private static void hbCreateDecodeTables(int[] limit,
|
|
int[] bbase, int[] perm, char[] length,
|
|
int minLen, int maxLen, int alphaSize)
|
|
{
|
|
for (int i = minLen, pp = 0; i <= maxLen; i++)
|
|
{
|
|
for (int j = 0; j < alphaSize; j++)
|
|
{
|
|
if (length[j] == i)
|
|
{
|
|
perm[pp++] = j;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = BZip2.MaxCodeLength; --i > 0;)
|
|
{
|
|
bbase[i] = 0;
|
|
limit[i] = 0;
|
|
}
|
|
|
|
for (int i = 0; i < alphaSize; i++)
|
|
{
|
|
bbase[length[i] + 1]++;
|
|
}
|
|
|
|
for (int i = 1, b = bbase[0]; i < BZip2.MaxCodeLength; i++)
|
|
{
|
|
b += bbase[i];
|
|
bbase[i] = b;
|
|
}
|
|
|
|
for (int i = minLen, vec = 0, b = bbase[i]; i <= maxLen; i++)
|
|
{
|
|
int nb = bbase[i + 1];
|
|
vec += nb - b;
|
|
b = nb;
|
|
limit[i] = vec - 1;
|
|
vec <<= 1;
|
|
}
|
|
|
|
for (int i = minLen + 1; i <= maxLen; i++)
|
|
{
|
|
bbase[i] = ((limit[i - 1] + 1) << 1) - bbase[i];
|
|
}
|
|
}
|
|
|
|
|
|
|
|
private void recvDecodingTables()
|
|
{
|
|
var s = this.data;
|
|
bool[] inUse = s.inUse;
|
|
byte[] pos = s.recvDecodingTables_pos;
|
|
//byte[] selector = s.selector;
|
|
|
|
int inUse16 = 0;
|
|
|
|
/* Receive the mapping table */
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
if (bsGetBit())
|
|
{
|
|
inUse16 |= 1 << i;
|
|
}
|
|
}
|
|
|
|
for (int i = 256; --i >= 0;)
|
|
{
|
|
inUse[i] = false;
|
|
}
|
|
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
if ((inUse16 & (1 << i)) != 0)
|
|
{
|
|
int i16 = i << 4;
|
|
for (int j = 0; j < 16; j++)
|
|
{
|
|
if (bsGetBit())
|
|
{
|
|
inUse[i16 + j] = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
MakeMaps();
|
|
int alphaSize = this.nInUse + 2;
|
|
|
|
/* Now the selectors */
|
|
int nGroups = GetBits(3);
|
|
int nSelectors = GetBits(15);
|
|
|
|
for (int i = 0; i < nSelectors; i++)
|
|
{
|
|
int j = 0;
|
|
while (bsGetBit())
|
|
{
|
|
j++;
|
|
}
|
|
s.selectorMtf[i] = (byte) j;
|
|
}
|
|
|
|
/* Undo the MTF values for the selectors. */
|
|
for (int v = nGroups; --v >= 0;)
|
|
{
|
|
pos[v] = (byte) v;
|
|
}
|
|
|
|
for (int i = 0; i < nSelectors; i++)
|
|
{
|
|
int v = s.selectorMtf[i];
|
|
byte tmp = pos[v];
|
|
while (v > 0)
|
|
{
|
|
// nearly all times v is zero, 4 in most other cases
|
|
pos[v] = pos[v - 1];
|
|
v--;
|
|
}
|
|
pos[0] = tmp;
|
|
s.selector[i] = tmp;
|
|
}
|
|
|
|
char[][] len = s.temp_charArray2d;
|
|
|
|
/* Now the coding tables */
|
|
for (int t = 0; t < nGroups; t++)
|
|
{
|
|
int curr = GetBits(5);
|
|
char[] len_t = len[t];
|
|
for (int i = 0; i < alphaSize; i++)
|
|
{
|
|
while (bsGetBit())
|
|
{
|
|
curr += bsGetBit() ? -1 : 1;
|
|
}
|
|
len_t[i] = (char) curr;
|
|
}
|
|
}
|
|
|
|
// finally create the Huffman tables
|
|
createHuffmanDecodingTables(alphaSize, nGroups);
|
|
}
|
|
|
|
|
|
/**
|
|
* Called by recvDecodingTables() exclusively.
|
|
*/
|
|
private void createHuffmanDecodingTables(int alphaSize,
|
|
int nGroups)
|
|
{
|
|
var s = this.data;
|
|
char[][] len = s.temp_charArray2d;
|
|
|
|
for (int t = 0; t < nGroups; t++)
|
|
{
|
|
int minLen = 32;
|
|
int maxLen = 0;
|
|
char[] len_t = len[t];
|
|
for (int i = alphaSize; --i >= 0;)
|
|
{
|
|
char lent = len_t[i];
|
|
if (lent > maxLen)
|
|
maxLen = lent;
|
|
|
|
if (lent < minLen)
|
|
minLen = lent;
|
|
}
|
|
hbCreateDecodeTables(s.gLimit[t], s.gBase[t], s.gPerm[t], len[t], minLen,
|
|
maxLen, alphaSize);
|
|
s.gMinlen[t] = minLen;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
private void getAndMoveToFrontDecode()
|
|
{
|
|
var s = this.data;
|
|
this.origPtr = GetBits(24);
|
|
|
|
if (this.origPtr < 0)
|
|
throw new IOException("BZ_DATA_ERROR");
|
|
if (this.origPtr > 10 + BZip2.BlockSizeMultiple * this.blockSize100k)
|
|
throw new IOException("BZ_DATA_ERROR");
|
|
|
|
recvDecodingTables();
|
|
|
|
byte[] yy = s.getAndMoveToFrontDecode_yy;
|
|
int limitLast = this.blockSize100k * BZip2.BlockSizeMultiple;
|
|
|
|
/*
|
|
* Setting up the unzftab entries here is not strictly necessary, but it
|
|
* does save having to do it later in a separate pass, and so saves a
|
|
* block's worth of cache misses.
|
|
*/
|
|
for (int i = 256; --i >= 0;)
|
|
{
|
|
yy[i] = (byte) i;
|
|
s.unzftab[i] = 0;
|
|
}
|
|
|
|
int groupNo = 0;
|
|
int groupPos = BZip2.G_SIZE - 1;
|
|
int eob = this.nInUse + 1;
|
|
int nextSym = getAndMoveToFrontDecode0(0);
|
|
int bsBuffShadow = this.bsBuff;
|
|
int bsLiveShadow = this.bsLive;
|
|
int lastShadow = -1;
|
|
int zt = s.selector[groupNo] & 0xff;
|
|
int[] base_zt = s.gBase[zt];
|
|
int[] limit_zt = s.gLimit[zt];
|
|
int[] perm_zt = s.gPerm[zt];
|
|
int minLens_zt = s.gMinlen[zt];
|
|
|
|
while (nextSym != eob)
|
|
{
|
|
if ((nextSym == BZip2.RUNA) || (nextSym == BZip2.RUNB))
|
|
{
|
|
int es = -1;
|
|
|
|
for (int n = 1; true; n <<= 1)
|
|
{
|
|
if (nextSym == BZip2.RUNA)
|
|
{
|
|
es += n;
|
|
}
|
|
else if (nextSym == BZip2.RUNB)
|
|
{
|
|
es += n << 1;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (groupPos == 0)
|
|
{
|
|
groupPos = BZip2.G_SIZE - 1;
|
|
zt = s.selector[++groupNo] & 0xff;
|
|
base_zt = s.gBase[zt];
|
|
limit_zt = s.gLimit[zt];
|
|
perm_zt = s.gPerm[zt];
|
|
minLens_zt = s.gMinlen[zt];
|
|
}
|
|
else
|
|
{
|
|
groupPos--;
|
|
}
|
|
|
|
int zn = minLens_zt;
|
|
|
|
// Inlined:
|
|
// int zvec = GetBits(zn);
|
|
while (bsLiveShadow < zn)
|
|
{
|
|
int thech = this.input.ReadByte();
|
|
if (thech >= 0)
|
|
{
|
|
bsBuffShadow = (bsBuffShadow << 8) | thech;
|
|
bsLiveShadow += 8;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
throw new IOException("unexpected end of stream");
|
|
}
|
|
}
|
|
int zvec = (bsBuffShadow >> (bsLiveShadow - zn))
|
|
& ((1 << zn) - 1);
|
|
bsLiveShadow -= zn;
|
|
|
|
while (zvec > limit_zt[zn])
|
|
{
|
|
zn++;
|
|
while (bsLiveShadow < 1)
|
|
{
|
|
int thech = this.input.ReadByte();
|
|
if (thech >= 0)
|
|
{
|
|
bsBuffShadow = (bsBuffShadow << 8) | thech;
|
|
bsLiveShadow += 8;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
throw new IOException("unexpected end of stream");
|
|
}
|
|
}
|
|
bsLiveShadow--;
|
|
zvec = (zvec << 1)
|
|
| ((bsBuffShadow >> bsLiveShadow) & 1);
|
|
}
|
|
nextSym = perm_zt[zvec - base_zt[zn]];
|
|
}
|
|
|
|
byte ch = s.seqToUnseq[yy[0]];
|
|
s.unzftab[ch & 0xff] += es + 1;
|
|
|
|
while (es-- >= 0)
|
|
{
|
|
s.ll8[++lastShadow] = ch;
|
|
}
|
|
|
|
if (lastShadow >= limitLast)
|
|
throw new IOException("block overrun");
|
|
}
|
|
else
|
|
{
|
|
if (++lastShadow >= limitLast)
|
|
throw new IOException("block overrun");
|
|
|
|
byte tmp = yy[nextSym - 1];
|
|
s.unzftab[s.seqToUnseq[tmp] & 0xff]++;
|
|
s.ll8[lastShadow] = s.seqToUnseq[tmp];
|
|
|
|
/*
|
|
* This loop is hammered during decompression, hence avoid
|
|
* native method call overhead of System.Buffer.BlockCopy for very
|
|
* small ranges to copy.
|
|
*/
|
|
if (nextSym <= 16)
|
|
{
|
|
for (int j = nextSym - 1; j > 0;)
|
|
{
|
|
yy[j] = yy[--j];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
System.Buffer.BlockCopy(yy, 0, yy, 1, nextSym - 1);
|
|
}
|
|
|
|
yy[0] = tmp;
|
|
|
|
if (groupPos == 0)
|
|
{
|
|
groupPos = BZip2.G_SIZE - 1;
|
|
zt = s.selector[++groupNo] & 0xff;
|
|
base_zt = s.gBase[zt];
|
|
limit_zt = s.gLimit[zt];
|
|
perm_zt = s.gPerm[zt];
|
|
minLens_zt = s.gMinlen[zt];
|
|
}
|
|
else
|
|
{
|
|
groupPos--;
|
|
}
|
|
|
|
int zn = minLens_zt;
|
|
|
|
// Inlined:
|
|
// int zvec = GetBits(zn);
|
|
while (bsLiveShadow < zn)
|
|
{
|
|
int thech = this.input.ReadByte();
|
|
if (thech >= 0)
|
|
{
|
|
bsBuffShadow = (bsBuffShadow << 8) | thech;
|
|
bsLiveShadow += 8;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
throw new IOException("unexpected end of stream");
|
|
}
|
|
}
|
|
int zvec = (bsBuffShadow >> (bsLiveShadow - zn))
|
|
& ((1 << zn) - 1);
|
|
bsLiveShadow -= zn;
|
|
|
|
while (zvec > limit_zt[zn])
|
|
{
|
|
zn++;
|
|
while (bsLiveShadow < 1)
|
|
{
|
|
int thech = this.input.ReadByte();
|
|
if (thech >= 0)
|
|
{
|
|
bsBuffShadow = (bsBuffShadow << 8) | thech;
|
|
bsLiveShadow += 8;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
throw new IOException("unexpected end of stream");
|
|
}
|
|
}
|
|
bsLiveShadow--;
|
|
zvec = (zvec << 1) | ((bsBuffShadow >> bsLiveShadow) & 1);
|
|
}
|
|
nextSym = perm_zt[zvec - base_zt[zn]];
|
|
}
|
|
}
|
|
|
|
this.last = lastShadow;
|
|
this.bsLive = bsLiveShadow;
|
|
this.bsBuff = bsBuffShadow;
|
|
}
|
|
|
|
|
|
private int getAndMoveToFrontDecode0(int groupNo)
|
|
{
|
|
var s = this.data;
|
|
int zt = s.selector[groupNo] & 0xff;
|
|
int[] limit_zt = s.gLimit[zt];
|
|
int zn = s.gMinlen[zt];
|
|
int zvec = GetBits(zn);
|
|
int bsLiveShadow = this.bsLive;
|
|
int bsBuffShadow = this.bsBuff;
|
|
|
|
while (zvec > limit_zt[zn])
|
|
{
|
|
zn++;
|
|
while (bsLiveShadow < 1)
|
|
{
|
|
int thech = this.input.ReadByte();
|
|
|
|
if (thech >= 0)
|
|
{
|
|
bsBuffShadow = (bsBuffShadow << 8) | thech;
|
|
bsLiveShadow += 8;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
throw new IOException("unexpected end of stream");
|
|
}
|
|
}
|
|
bsLiveShadow--;
|
|
zvec = (zvec << 1) | ((bsBuffShadow >> bsLiveShadow) & 1);
|
|
}
|
|
|
|
this.bsLive = bsLiveShadow;
|
|
this.bsBuff = bsBuffShadow;
|
|
|
|
return s.gPerm[zt][zvec - s.gBase[zt][zn]];
|
|
}
|
|
|
|
|
|
private void SetupBlock()
|
|
{
|
|
if (this.data == null)
|
|
return;
|
|
|
|
int i;
|
|
var s = this.data;
|
|
int[] tt = s.initTT(this.last + 1);
|
|
|
|
// xxxx
|
|
|
|
/* Check: unzftab entries in range. */
|
|
for (i = 0; i <= 255; i++)
|
|
{
|
|
if (s.unzftab[i] < 0 || s.unzftab[i] > this.last)
|
|
throw new Exception("BZ_DATA_ERROR");
|
|
}
|
|
|
|
/* Actually generate cftab. */
|
|
s.cftab[0] = 0;
|
|
for (i = 1; i <= 256; i++) s.cftab[i] = s.unzftab[i-1];
|
|
for (i = 1; i <= 256; i++) s.cftab[i] += s.cftab[i-1];
|
|
/* Check: cftab entries in range. */
|
|
for (i = 0; i <= 256; i++)
|
|
{
|
|
if (s.cftab[i] < 0 || s.cftab[i] > this.last+1)
|
|
{
|
|
var msg = String.Format("BZ_DATA_ERROR: cftab[{0}]={1} last={2}",
|
|
i, s.cftab[i], this.last);
|
|
throw new Exception(msg);
|
|
}
|
|
}
|
|
/* Check: cftab entries non-descending. */
|
|
for (i = 1; i <= 256; i++)
|
|
{
|
|
if (s.cftab[i-1] > s.cftab[i])
|
|
throw new Exception("BZ_DATA_ERROR");
|
|
}
|
|
|
|
int lastShadow;
|
|
for (i = 0, lastShadow = this.last; i <= lastShadow; i++)
|
|
{
|
|
tt[s.cftab[s.ll8[i] & 0xff]++] = i;
|
|
}
|
|
|
|
if ((this.origPtr < 0) || (this.origPtr >= tt.Length))
|
|
throw new IOException("stream corrupted");
|
|
|
|
this.su_tPos = tt[this.origPtr];
|
|
this.su_count = 0;
|
|
this.su_i2 = 0;
|
|
this.su_ch2 = 256; /* not a valid 8-bit byte value?, and not EOF */
|
|
|
|
if (this.blockRandomised)
|
|
{
|
|
this.su_rNToGo = 0;
|
|
this.su_rTPos = 0;
|
|
SetupRandPartA();
|
|
}
|
|
else
|
|
{
|
|
SetupNoRandPartA();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
private void SetupRandPartA()
|
|
{
|
|
if (this.su_i2 <= this.last)
|
|
{
|
|
this.su_chPrev = this.su_ch2;
|
|
int su_ch2Shadow = this.data.ll8[this.su_tPos] & 0xff;
|
|
this.su_tPos = this.data.tt[this.su_tPos];
|
|
if (this.su_rNToGo == 0)
|
|
{
|
|
this.su_rNToGo = Rand.Rnums(this.su_rTPos) - 1;
|
|
if (++this.su_rTPos == 512)
|
|
{
|
|
this.su_rTPos = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.su_rNToGo--;
|
|
}
|
|
this.su_ch2 = su_ch2Shadow ^= (this.su_rNToGo == 1) ? 1 : 0;
|
|
this.su_i2++;
|
|
this.currentChar = su_ch2Shadow;
|
|
this.currentState = CState.RAND_PART_B;
|
|
this.crc.UpdateCRC((byte)su_ch2Shadow);
|
|
}
|
|
else
|
|
{
|
|
EndBlock();
|
|
InitBlock();
|
|
SetupBlock();
|
|
}
|
|
}
|
|
|
|
private void SetupNoRandPartA()
|
|
{
|
|
if (this.su_i2 <= this.last)
|
|
{
|
|
this.su_chPrev = this.su_ch2;
|
|
int su_ch2Shadow = this.data.ll8[this.su_tPos] & 0xff;
|
|
this.su_ch2 = su_ch2Shadow;
|
|
this.su_tPos = this.data.tt[this.su_tPos];
|
|
this.su_i2++;
|
|
this.currentChar = su_ch2Shadow;
|
|
this.currentState = CState.NO_RAND_PART_B;
|
|
this.crc.UpdateCRC((byte)su_ch2Shadow);
|
|
}
|
|
else
|
|
{
|
|
this.currentState = CState.NO_RAND_PART_A;
|
|
EndBlock();
|
|
InitBlock();
|
|
SetupBlock();
|
|
}
|
|
}
|
|
|
|
private void SetupRandPartB()
|
|
{
|
|
if (this.su_ch2 != this.su_chPrev)
|
|
{
|
|
this.currentState = CState.RAND_PART_A;
|
|
this.su_count = 1;
|
|
SetupRandPartA();
|
|
}
|
|
else if (++this.su_count >= 4)
|
|
{
|
|
this.su_z = (char) (this.data.ll8[this.su_tPos] & 0xff);
|
|
this.su_tPos = this.data.tt[this.su_tPos];
|
|
if (this.su_rNToGo == 0)
|
|
{
|
|
this.su_rNToGo = Rand.Rnums(this.su_rTPos) - 1;
|
|
if (++this.su_rTPos == 512)
|
|
{
|
|
this.su_rTPos = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.su_rNToGo--;
|
|
}
|
|
this.su_j2 = 0;
|
|
this.currentState = CState.RAND_PART_C;
|
|
if (this.su_rNToGo == 1)
|
|
{
|
|
this.su_z ^= (char)1;
|
|
}
|
|
SetupRandPartC();
|
|
}
|
|
else
|
|
{
|
|
this.currentState = CState.RAND_PART_A;
|
|
SetupRandPartA();
|
|
}
|
|
}
|
|
|
|
private void SetupRandPartC()
|
|
{
|
|
if (this.su_j2 < this.su_z)
|
|
{
|
|
this.currentChar = this.su_ch2;
|
|
this.crc.UpdateCRC((byte)this.su_ch2);
|
|
this.su_j2++;
|
|
}
|
|
else
|
|
{
|
|
this.currentState = CState.RAND_PART_A;
|
|
this.su_i2++;
|
|
this.su_count = 0;
|
|
SetupRandPartA();
|
|
}
|
|
}
|
|
|
|
private void SetupNoRandPartB()
|
|
{
|
|
if (this.su_ch2 != this.su_chPrev)
|
|
{
|
|
this.su_count = 1;
|
|
SetupNoRandPartA();
|
|
}
|
|
else if (++this.su_count >= 4)
|
|
{
|
|
this.su_z = (char) (this.data.ll8[this.su_tPos] & 0xff);
|
|
this.su_tPos = this.data.tt[this.su_tPos];
|
|
this.su_j2 = 0;
|
|
SetupNoRandPartC();
|
|
}
|
|
else
|
|
{
|
|
SetupNoRandPartA();
|
|
}
|
|
}
|
|
|
|
private void SetupNoRandPartC()
|
|
{
|
|
if (this.su_j2 < this.su_z)
|
|
{
|
|
int su_ch2Shadow = this.su_ch2;
|
|
this.currentChar = su_ch2Shadow;
|
|
this.crc.UpdateCRC((byte)su_ch2Shadow);
|
|
this.su_j2++;
|
|
this.currentState = CState.NO_RAND_PART_C;
|
|
}
|
|
else
|
|
{
|
|
this.su_i2++;
|
|
this.su_count = 0;
|
|
SetupNoRandPartA();
|
|
}
|
|
}
|
|
|
|
private sealed class DecompressionState
|
|
{
|
|
// (with blockSize 900k)
|
|
readonly public bool[] inUse = new bool[256];
|
|
readonly public byte[] seqToUnseq = new byte[256]; // 256 byte
|
|
readonly public byte[] selector = new byte[BZip2.MaxSelectors]; // 18002 byte
|
|
readonly public byte[] selectorMtf = new byte[BZip2.MaxSelectors]; // 18002 byte
|
|
|
|
/**
|
|
* Freq table collected to save a pass over the data during
|
|
* decompression.
|
|
*/
|
|
public readonly int[] unzftab;
|
|
public readonly int[][] gLimit;
|
|
public readonly int[][] gBase;
|
|
public readonly int[][] gPerm;
|
|
public readonly int[] gMinlen;
|
|
|
|
public readonly int[] cftab;
|
|
public readonly byte[] getAndMoveToFrontDecode_yy;
|
|
public readonly char[][] temp_charArray2d;
|
|
public readonly byte[] recvDecodingTables_pos;
|
|
// ---------------
|
|
// 60798 byte
|
|
|
|
public int[] tt; // 3600000 byte
|
|
public byte[] ll8; // 900000 byte
|
|
|
|
// ---------------
|
|
// 4560782 byte
|
|
// ===============
|
|
|
|
public DecompressionState(int blockSize100k)
|
|
{
|
|
this.unzftab = new int[256]; // 1024 byte
|
|
|
|
this.gLimit = BZip2.InitRectangularArray<int>(BZip2.NGroups,BZip2.MaxAlphaSize);
|
|
this.gBase = BZip2.InitRectangularArray<int>(BZip2.NGroups,BZip2.MaxAlphaSize);
|
|
this.gPerm = BZip2.InitRectangularArray<int>(BZip2.NGroups,BZip2.MaxAlphaSize);
|
|
this.gMinlen = new int[BZip2.NGroups]; // 24 byte
|
|
|
|
this.cftab = new int[257]; // 1028 byte
|
|
this.getAndMoveToFrontDecode_yy = new byte[256]; // 512 byte
|
|
this.temp_charArray2d = BZip2.InitRectangularArray<char>(BZip2.NGroups,BZip2.MaxAlphaSize);
|
|
this.recvDecodingTables_pos = new byte[BZip2.NGroups]; // 6 byte
|
|
|
|
this.ll8 = new byte[blockSize100k * BZip2.BlockSizeMultiple];
|
|
}
|
|
|
|
/**
|
|
* Initializes the tt array.
|
|
*
|
|
* This method is called when the required length of the array is known.
|
|
* I don't initialize it at construction time to avoid unneccessary
|
|
* memory allocation when compressing small files.
|
|
*/
|
|
public int[] initTT(int length)
|
|
{
|
|
int[] ttShadow = this.tt;
|
|
|
|
// tt.length should always be >= length, but theoretically
|
|
// it can happen, if the compressor mixed small and large
|
|
// blocks. Normally only the last block will be smaller
|
|
// than others.
|
|
if ((ttShadow == null) || (ttShadow.Length < length))
|
|
{
|
|
this.tt = ttShadow = new int[length];
|
|
}
|
|
|
|
return ttShadow;
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
// /**
|
|
// * Checks if the signature matches what is expected for a bzip2 file.
|
|
// *
|
|
// * @param signature
|
|
// * the bytes to check
|
|
// * @param length
|
|
// * the number of bytes to check
|
|
// * @return true, if this stream is a bzip2 compressed stream, false otherwise
|
|
// *
|
|
// * @since Apache Commons Compress 1.1
|
|
// */
|
|
// public static boolean MatchesSig(byte[] signature)
|
|
// {
|
|
// if ((signature.Length < 3) ||
|
|
// (signature[0] != 'B') ||
|
|
// (signature[1] != 'Z') ||
|
|
// (signature[2] != 'h'))
|
|
// return false;
|
|
//
|
|
// return true;
|
|
// }
|
|
|
|
|
|
internal static class BZip2
|
|
{
|
|
internal static T[][] InitRectangularArray<T>(int d1, int d2)
|
|
{
|
|
var x = new T[d1][];
|
|
for (int i=0; i < d1; i++)
|
|
{
|
|
x[i] = new T[d2];
|
|
}
|
|
return x;
|
|
}
|
|
|
|
public static readonly int BlockSizeMultiple = 100000;
|
|
public static readonly int MinBlockSize = 1;
|
|
public static readonly int MaxBlockSize = 9;
|
|
public static readonly int MaxAlphaSize = 258;
|
|
public static readonly int MaxCodeLength = 23;
|
|
public static readonly char RUNA = (char) 0;
|
|
public static readonly char RUNB = (char) 1;
|
|
public static readonly int NGroups = 6;
|
|
public static readonly int G_SIZE = 50;
|
|
public static readonly int N_ITERS = 4;
|
|
public static readonly int MaxSelectors = (2 + (900000 / G_SIZE));
|
|
public static readonly int NUM_OVERSHOOT_BYTES = 20;
|
|
/*
|
|
* <p> If you are ever unlucky/improbable enough to get a stack
|
|
* overflow whilst sorting, increase the following constant and
|
|
* try again. In practice I have never seen the stack go above 27
|
|
* elems, so the following limit seems very generous. </p>
|
|
*/
|
|
internal static readonly int QSORT_STACK_SIZE = 1000;
|
|
|
|
|
|
}
|
|
|
|
} |